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The latest Bargain Binge
selection is:
No One Lives Forever 2
Click
picture to order this game (PC/windows version)
Two years ago, No One Lives Forever 2: A Spy in H.A.R.M.'s Way
was a very impressive sequel. Now, as I type this, it's priced at under ten
bucks. Ten bucks?!? Yeah; this game has "bargain bin binge"
contender written all over it. If you never played it: buy it now. I'm not
kidding.
For those who were never caught up in the
Cate Archer intrigue, here's a short taste of what you missed, and why you
should go out and buy the Game of the Year edition
right now. In the colorful spy-filled world of the 1960's, Cate is a former cat
burglar recruited by U.N.I.T.Y., a secret British spy organization,
to help thwart H.A.R.M., terrorists bent on world conquest. Her first case
involves a potion that makes unsuspecting victims into human time bombs. After
many amusing levels (including a space station!), Cate saves the day, though as
the after-credits epilogue
showed, one HARM boss got away. So begins the sequel.
Of course, the best
sequels include 1) a return of your favorite characters, 2) a continuation
of the ongoing story, and 3) a fair share of originality. Favorite
characters do indeed return, including Cate, Bruno (now acting chief of
UNITY while the boss is on vacation), and Dr. Schenker (now a full-time
scientist for UNITY). Even "Santa" returns --your old mentor of spy gadgetry-- who
informs you of extra mission details within
missions, via a robotic, green-eyed myna bird. Yes, even old villains and mercenaries
return, though I won't spoil the surprise there.
As
for a continuation of the story --as well as originality-- Cate finally learns who the true Director
of HARM is, and thwarts his latest plan. She also gets to visit the home of a double-agent from the
original game, to learn the how and why behind that part of the prior story.
As for originality, this game has no repetitive game maps from the prior
game (even UNITY headquarters has had an overhaul), with missions that
include trips to India, Antarctica, and an underwater secret lab. My
favorite level would have to be Antarctica; when you explore dilapidated ruins only
to come across the reason for their destruction face-to-face, this level is one of the
most thrill-inducing "maps" of any action game I've played this year. This
is all to get to the bottom of the latest H.A.R.M. plot, which may not be
original though is certainly "ominous" in tone, enhancing the need
to complete the mission (and the game)...
This
isn't to say that the humor isn't still there. Enemies include "the
mime king," who you even get to unmask, for an amusing added joke. Billboards in secret
H.A.R.M. labs include messages like, "Fiscal Year Objectives...Overtake
at least three more small countries...Plan a Better Company Christmas
party...KILL CATE ARCHER!!!" Meanwhile, the enemy now deals with
mistakes from its inept staff, by making them into "man crates"; a
cubed version of their former selves. The darkly humorous way these
man-crates attempt to put themselves to good use while still working for
H.A.R.M. is a riot. Best of all is Cate's newest spy-gadgetry, including a can of hair spray that hides a
blowtorch, a "mascara" stun gun, and a faux Angry Kitty that explodes with a
"meow" when enemies get in range!
Now
for the game iself. Using the completely revamped Lithtech game engine,
graphics are a wonder to behold, with impressive water effects, textures,
realistic characters/ environments, and yes, a decidedly easy-on-the-eyes
main character. One nice addition to game
interface is the ability to add skill points to Cate, enhancing the skills
you use the most. While the prior game offered merely a few
jokes for finding all those secret documents lying about, finding these
clues leads to exploration points, used for purchasing enhancements to Cate's repertoire.
Adjust her
aiming, her stealth, or whatever skill you use the most; it's up to you.
This enhances the strategy element of the game, since you can only enhance
so much, depending on what skills you use the most. If you like stealth, you
can become a master; if you prefer guns blazing, your aim can be made
dead-on. It's all up to you. I particularly liked how turning off lights in
a room can let you hide there if being chased by guards; it's little
realistic details like this that divide the cool games from so-so games.
Of course, the best enhancement would
have to be multiplayer...YAY! Up to four
"agents" can play either via the internet or LAN, in levels built to resemble UNITY missions behind-the-scenes of key moments
from the single-player game. I would've liked to be an agent that is less
"generic" then the agent models you can select, though adding
multiplayer options like this is clearly a step in the right direction. I
would hate --no, loathe-- anyone who made such an
ingenious single-player concept into a mere multiplayer standoff (think Quake
Arena, and Unreal Tournament), though that doesn't seem to be the
case here. It's an admirable addition, handled admirably.
Gripes? Only petty ones, though I'll mention
them anyway. For one, what sort of copyright problems are responsible, for
having the original No One Lives Forever game theme unheard except
for "radios" (in the game) and the final credits...? Second: while it's
nice to get back to the action quicker, the cutscenes in between missions
are often too short. As long as the original game's
cutscenes were, they enhanced the story (and the game) as a result, and this
game's shorter cutscenes lead, admittedly, to a thinner story. Third:
Cate deserves a love interest a la James Bond or even Austin Powers movies,
yet is left in yet another finale, quibbling with a fellow UNITY agent.
Last of all; the character models in multiplayer are too generic; the
ability to play as characters in-game (Cate Archer, Bruno, and perhaps even
Volkov and the Mime King in a "spymatch" of sorts) would've been
even better. However, as I said these are petty gripes, and don't reduce
this game's rating one bit.
The truth is, this is perhaps the best
end-of-year game purchase an action-adventurer could make. Indiana Jones'
next action game, as well as Lara Croft's, have both been slated for early
2003, not the holiday season. Indeed, the two bigshots earlier in 2002
--Jedi
Knight Outcast and Freedom Force,
in particular-- were a tough act to follow this year, yet NOLF2
delivers, with enough originality to make NOLF3 inevitable. I
think we all can look forward to it. I look equally forward to additional games using
the new Lithtech "Jupiter" game engine. Few game designers wouldn't want their own games
to look just like this one.
---Techtite
Click
picture to order this game (PC/windows version)
| All text, Title
graphics, and pix not of reviewed products, are created by Techtite,
copyright 1999-2001; all rights reserved. Screen captures of program
reviewed, and pic of box cover, are discrete thumbnails, used only for the purpose of review, (and to make shopping for
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