![]() |
|
Was 3DO released at the right time, or the wrong one? Good question. On one hand, 3DO was released at the 11th hour of a bad "rut" in the PC world. With Windows 95 far in the future, DOS and Windows 3.1 were still the mainstays of 1993 PC gaming, and neither was easy to make a game operate! I remember how I kept an entire folder of alternate AUTOEXEC.BAT and CONFIG.SYS files, which I would copy into the boot files when necessary, for any number of games; the ones that needed extended memory, the ones that needed expanded memory, the ones that needed more conventional memory (which meant some drivers needed to be placed in upper memory, to make room in the lower memory blocks)...is this confusing enough yet? For the game designers --attempting to make games playable out-of-the-box, even for the less seasoned computer user-- this was an even bigger challenge. As a result, there was little attempt to "push the envelope" in PC games, with many being almost-exactly-the-same adventure games, using a 3-year-old adventure game engine. 3DO was an attempt to change all that, with a proposed "standard" of hardware configurations, much like Dolby Sound or VHS video tapes. With no worry of compatibility issues, game designers could feel free to make 3DO-compatible games at will. They would also have more than just a mere "video game" system to sell their games to; initially, the 3DO "standard" was to be used in electronic entertainment systems manufactured by over four separate home appliance manufacturers, An expansion card for PCs, made by Creative "SoundBlaster" Labs, could make computers use 3DO games as well. If successful, 3DO would have become as common to games as Dolby Sound on an audio cassette. Acceptance of 3DO, however, was a bumpy
ride, particularly among the PC users. People don't
like to be told their $2,000 PC is going to be upstaged by a $700
entertainment console...as if that
was
possible. Making matters worse, however, was the fact that Hawkins'
endless rants began to create a batch of rude, obnoxious fanboys, However, Hawkins did not just persuade the naive "Eugenes" of gaming. I soon came across other, more reputable sources, who were quite positive about this intriguing new system. After all, Trip Hawkins helped found Electronic Arts; one of the oldest computer entertainment companies around. How likely was it that he released a bad system? The cheerleading was difficult to ignore. It was even harder for an overly generous relative, who gave me a 3DO that Christmas as a gift. In case you were wondering about Eugene's claim of 25 titles by New year's; 3DO by 12/31/93 had around five games out...and no very good ones. On the bright side, a free "demo CD" showed nice potential in 3DO's hardware.
If only other traits of the 3DO system were as well thought out. The problem? Try problems. For one, 3DO's first year on shelves relied too much on "revolutionary" Wolf3D clones, right when Wolf3D's successor, Doom, had just been released on PCs...oops! This made intended "jewels" in 3DO's crown (like Jurassic Park Interactive) into total duds. Aforementioned games were far better, though there were too few of them to make any 3DO owner feel at ease. To make things worse, Hawkins' fanboys (including Eugene) remained too stubborn to see the company do anything wrong; this when 3DO needed to be told they were making some serious goofs. The initial $700 price tag (for the Panasonic unit) hardly helped sales, either. When reduced to a less ridiculous $300 --in just a few months-- the big drop in price appeared to be less generosity than merely a sign the 3DO wasn't selling. In truth, it wasn't. Game critics soon coined the cynical term "3D'OH!" Ouch.
The biggest cause for the demise of 3DO, however, would have to be
its fanboy
"cult". These cyber-snobs -- The sad fact to 3DO's short life is that it was hardly a bad system; it's over-hype that made it "have" to be #1, or else. To Trip Hawkins, being #2 or 3 in game systems was not an option. It was if 3DO had to "go gold" to get on a Wheaties box. As a result, a system which could have received the silver or bronze was never given a decent chance. |
"The biggest cause for the demise of 3DO, however, would have to be its fanboy "cult" ...One of my last attempts at a discussion with said cultists was when asking why Shock Wave deleted your saved game after x number of tries. After all, the concept of a saved game is that it's SAVED, right? One cultist's pitiful defense of 3DO, and I quote: "Well, I don't remember game saves being mentioned in the Bill of Rights!" ...HUH???" |
![]() |