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One of the Premiere Techtite
Feature Articles ever posted online!
[Page 1]
Alone In the
Dark (Infogrames/I-motion, 1992/93, PC)
Inspired
by author H.P. Lovecraft, this haunted house put all others to
shame. It was also one of the first adventures to use well-created,
full-color, 3D polygon characters, which it got away with on
the slow CPUs at the time by using static backgrounds which changed at various camera angles.
The storyline evolved via books and journals that you found around
the house. Coolest added touch : stairway demons defeated
only by their hideous reflection.
Amazon
(Filmtrack/Telarium, 1982, Apple//e) Michael Crichton is
a name well known in books and movies: The Andromeda Strain,
Westworld, Coma, Jurassic Park, Lost
World, Disclosure, and Rising Sun are just
a few of his titles. He is also the creator and executive producer
of NBC's "ER." This game was created
in 1982 when he had his own software company under the name "Filmtrack."
It was a graphic/text adventure about ancient treasure in the
vast jungle. It was also was one of my favorite adventures in
its day. Coolest Added Touch: Paco, the intelligent, talking
parrot.
AutoDuel
(Origin, 1985/88, Apple //e) Created by Chuck "Chuckles"
Bueche(co-founder of Origin), this was based on the popular RPG
board game, Car Wars. The game box even included
a mock road map and driver's manual. You chose your own car (right
down to the frame, weaponry, and engine) to travel to any of
16 cities, getting money either from salvaged parts found during
road battles, or from transporting goods via dangerous highways.
Within cities, sell used parts (or just buy a whole new car),
fight for cash in arena car "contests," or hear rumors
in the bar for possible jobs. In the end, help the FBI capture
the highway's main villain, once and for all... Coolest added
touch : The main gang leader "steals" your save
game(!), making it a deadhead run to safety.
The
Colony (Mindscape, 1988, Macintosh) Perhaps half a decade
ahead of its time, this was a B&W 3D action/adventure,
with polygonal characters and full 360 degree freedom of movement.
It may not have had all the perks of modern 3D games (it was
made long before texture mapping, 3D accelerators, and the like),
though it was still fun to play. The story unfolds via still-active
computer terminals, which you can use for important clues to
discover what-went-wrong. Along the way, you must save the cyber-sleeping
children of the now-long-gone colonists, by putting them in your
ship's cargo hold before you escape; a nice additional puzzle.
Coolest Added Touch : The alien queen, from a parallel
dimension, is invincible; you have to grab the reactor
core she protects, run like heck, install it into your ship,
then blow up the colony from orbit. KABOOM!
Crusader
: No Remorse (Origin, 1995, PC CD-ROM) Once a guard for
the "bad guys," Crusader soon found out he was on the
wrong side. You help him join a rebellion and use cool weaponry
to defeat a greedy empire. With a storyline similar to a cross
between The Running Man and Commando
--and often as violent-- Crusader is much like
an interactive Schwarzenegger film...with you as Arnold!
Coolest Added Touch : This is one of the most REAL
action-oriented environments, ever, in any game (even to this
day); glass shatters, computers catch fire, and generators explode
(which are best to keep away from when on foot!). If only
Quake and Unreal took this game's
lead...
Crystal
Quest (Cascady/Greene, 1989, Macintosh) A classic to
any 1980's Mac owner. A simple enough premise of grabbing all
the crystals while shooting the bad guys is multiplied with a
new enemy every other level. This
continues for as many as 24 levels! Once you've seen enough,
use the "Critter Editor" to create your own levels
and enemies, complete with your own recorded sound effects. Coolest
Added Touch: The Critter Editor allowed you to save your
game changes to a ".mod"-type file, to share with other
Crystal Quest owners...A concept years ahead of
its time!
Dark Castle
(Silicon Beach Software, 1987, Macintosh) One of the first
truly cool, Macintosh-exclusive games, this put you within a
castle with puzzles at every turn. The hi-res, B&W graphics
of classic Macs made things even more fun, with excellent animation
and digital sound, years before such technology was seen on PCs.
Coolest Added Touch: Pull the right switch, and a Ten-Ton
Weight falls on the jailor, so you can get the key.
Deadline
(Infocom, 1982, Apple //e) When this murder mystery/ text
adventure was first introduced, it came inside a dossier, not
unlike an actual crime report. Inside were all the "police
files" of the crime, including photos, fingerprint records,
and even a sample of pills found at the crime scene (rumor has
it that these were, in reality, sweet tarts candy). When modern
gamers put this much care in their product's packaging, it was usually only for a "limited
edition" sold at around $75 or more. These extras were free of charge, just for buying the
game! To top it off, Deadline was quite frankly the best mystery
ever put in adventure form. Ever. Coolest Added Touch :
A mystery that was actually mysterious; a concept very rare these
days, in games, TV, or even movies!
Defender
of the Crown (Cinemaware, 1988, Macintosh) Rick S Levine
made one of the first, best castle/conquest games. Create an
army, shoot down enemy strongholds with catapults, compete in
jousting tournaments, and even enter a sword fight to save a
damsel-in-distress. While
this game was ported to several systems, the classic Macintosh
version was the most fun, with intricate graphics, and top-notch
background music. Coolest Added Touch : Attacking a castle
via catapult (shown here) literally breaks it apart hole by hole...medieval
"breakout"!
D/Generation
(Mindscape, 1991, PC) Long before Diablo and
the like, there was D/Generation; one of the first
"isometric perspective" action games for the PC. Your
jet-pack lands you on the roof of a building to rescue scientists
whose DNA experiments have gone awry. This includes the A, B,
and C-Generation Prototypes, which now run amuck in the building.
Security systems have gone berserk as well, adding to the challenges.
Save lives one by one --getting extra lives for yourself
in the process-- all leading up to your confrontation with the
D/Gen prototype itself... Coolest Added Touch : The "C
Generation" prototypes are shape-shifters, who resemble
innocent bystanders until you get too close...
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What was your choice for
best/worst computer games, ever...?
Send your
opinions to Techtite's Letters
page!
| Pictures
disclaimer : All pictures are authentic scans and screen
captures from the original games, used only for the purpose of
review. It is my hope that the respective owners of the rights to
each game will allow Techtite to give credit where credit is due in
style. If such permission is not to be allowed, however, send the
appropriate E-mail,
along with the picture name to be removed. |
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