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One of the Premiere Techtite
Feature Articles ever posted online!
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Doom (ID Software,
1993, PC) Although used as
the scapegoat for recent, monstrous adolescent crimes, mature gamers
remember this game well, if just for its revolution in 3D game design. It was a
bold, new look in 3D technology, with intricate environments you could
explore at will. Unlike other 2D games, you could actually move 360 degrees,
go up stairs, push buttons to use lifts, search for keys for key locks, and
so on. It also had fantastic, inspired
enemies, like the "arachnotron" shown here: a demonic robot with a giant
brain and spider like robot limbs. This
game became so popular, it was even mentioned casually in TV shows. As
Chandler in NBC's Friends said in one second season episode,
"So...anyone for DOOM?" Coolest
Added Touch: Regardless of the current controversy, this game's engine
spawned the 3D game revolution as we know it today, leading to a plethora of
superior interactive action-adventure fare. It can be argued that there
would be no Half Life,
Deus Ex, nor Thief 2: The Metal Age,
if it wasn't for Doom.
DragonSphere
(Microprose, 1994, PC) As
one of the first full-voiced CD-ROM adventures, you'd think this game would
have attracted more kudos and recognition. Well, probably because of "purtier"
games like Myst and 7th Guest, it didn't...and
that's a real tragedy. Dragonsphere
was twice as fun as either one, and with more intriguing puzzles. The
evolving story was great as well. Coolest Added Touch:
By the time you think the game is finished, a never-saw-it-coming plot twist
shows you're not even halfway done; the game time more than doubles,
and the game's plotline becomes even more gripping.
Elvira 2: The
Jaws of Cerberus (Accolade, 1991, PC)
I know that RPG fans will squawk when I label this as one of the elite few
RPGs on this "best classics" list (others on the list include
Ultima VII and AutoDuel). However, when it comes to
inspired storyline and intriguing puzzles integrated into an Role Playing
Game, products like this are a rare find. The concept was that Elvira's movie set was
cursed, so that each studio actually was that horror movie! One set was a
zombie-filled house; another was a dank, muddy maze of catacombs, while one
more was an underground lair of giant insects. You
could search these three game worlds in any order, while trying to find Elvira
herself (no matter what, she'll always be in the third game world you
choose). In the end, you must fight Cerberus, in a battle that was pretty
ultra-gruesome, though in touch with the horror aspect. Coolest Added Touch: You
want creepy? The giant spider in the insect world is so well animated, it's
bound to make you itch. Cool!
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An often-overlooked Macintosh
classic...
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| The Fool's Errand
(Cliff Johnson, 1987, Macintosh) If
you love involving storylines and puzzles, this Cliff Johnson
offering was just for you. With graphics and puzzles using
characters from a tarot deck, this adventure game experience unfolds
unlike any other I've played before or since! A unique title;
perhaps what puzzle games like the 7th
Guest wanted to be... Coolest Added Touch : This
game even gives you the option to print the full story by the end of
the game (excerpt above). |
Gabriel
Knight 2 : The Beast Within (Sierra, 1995, PC) This was
one whale of an interactive movie! What's so amazing about
the game is how much fun designer/author Jane Jensen was able
to pull out of the Sierra game engine at the time. IMO, this
was the first CD-ROM, live-action, FMV movie that truly rivaled
actual movies; the acting, film-editing, and storyline
are excellent. Well done! Coolest Added Touch : Seeing
the world through canine eyes--with murky, mono-color graphics--
when you (temporarily) become a werewolf.
Hocus Pocus
(Apogee Software Ltd., 1994, PC) One of the last of the great
2D scrollers on PC computers, this shareware title was fun for
many reasons. One, its graphics were top notch, including backgrounds
seen through windows, that would scroll at a different speed
than the foreground characters, for a nice 3D/2D effect. Music
by The Fat Man enhanced the fun of playing each level, to hear
another music theme by him (he's made music for several other
games as well, including, from what I hear, Seventh Guest
and Lexi Cross). Even the finale to the game is
amusing. Coolest Added Touch: Completing each level in
a flash of light effects and a "Yahoo" from your character.
The
Horde (Crystal Dynamics, 1994, CD-ROM) Paul Reiche III
created a nice strategy/action game with an amusing, evolving
story. Kirk Cameron stars in the FMVs as a clumbsy-turned-brave
farm dweller who, with your help, becomes heir to the throne.
Along the way, he must protect villages from The
Horde, with whatever arsenal he can find. Protect enough crops
and gain enough money for a larger protection force. Surprise
cutscenes add to the fun, including a small comet hitting your
current game map! Coolest Added Touch : As the "meek"
farm boy wins more battles, the cutscenes show him more confident
and stronger...
Indiana
Jones and The Fate of Atlantis (LucasArts, 1992, PC)
This game was nearly not on the list, due to a potential
ruling against games based on a movie. This game was worth
breaking that rule! Its strength came from three different plot
branches, leading to puzzles involving brute force, conversation
skills, or expert puzzle solving. Add to this one of the top
ten best endings I ever saw in a game, and you have a great
adventure classic. Coolest Added Touch: Sophia Hapgood,
the intriguing love-interest amalgam of all of Indy's three movie
girlfriends. Added Note:
LucasArts
(as of this page's last update) still sells all of its classic games! Just go to their LucasArts
Company Store, and click on "original classics"
at the bottom menubar (Mac owners should,
click on "Mac Classics").
 Jill
of the Jungle (Epic Megagames,1992,PC) A truly fun 2D
scroller that puts you in charge of a George-of-the-Jungle of
the opposite gender. The only ill feeling felt is the lack of
any sequel. After all, if Duke Nukem can be "3D,"
why not Jill? Coolest Added Touch : The saved Prince proposes:
"uh...okay," replies Jill. Added Note : Much like
LucasArts, Epic Megagames still respects the classic games that got them
where they are today.
Just go to Epic
Classics, and you can buy this game for any DOS-friendly PC. THANKS, Epic, for being so busy with
Unreal, yet still saluting your classic titles...
Karateka
(Broderbund, 1984, Apple //e) Jordan "Prince of Persia"
Mechner made this classic side-to-side fighting game, which is
often imitated to this very day (yet rarely duplicated). With
an intro that makes you truly hate the villain, you fight numerous
baddies karate-style to make it to the sobbing princess...and
save the day! The romantic finale, with an epilogue and cool
continuous victory music, made things even more memorable. Coolest Added Touch : In case you were wondering; if
you approach the princess at the end in "fight mode,"
she will promptly kick your butt!
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What was your choice for
best/worst computer games, ever...?
Send your
opinions to Techtite's Letters
page!
| Pictures
disclaimer : All pictures are authentic scans and screen
captures from the original games, used only for the purpose of
review. It is my hope that the respective owners of the rights to
each game will allow Techtite to give credit where credit is due in
style. If such permission is not to be allowed, however, send the
appropriate E-mail,
along with the picture name to be removed. |
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