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One of the Premiere Techtite
Feature Articles ever posted online!
[Page 3]
 King's Quest
(Sierra On-Line, 1984, Apple //e) Roberta Williams' classic,
this was originally meant to show the power of the PCjr, as requested
by IBM itself at the time. Later, it was ported to various systems and started a whole new
trend of animated, graphic adventure gaming. What made this title
even more unique was its two different ways to defeat
each villain; a less violent way led to more points. Coolest
Added Touch : The original game box (shown here) was magnificent
and eye-grabbing, with a collage of all the riches found in the
game: far superior to most el cheapo cartoon fare found on game
boxes these days.
The
Legacy (Microprose, 1993, PC) One of the finest RPG-style
haunted mansion games I ever played. You must discover your "legacy"
and destroy the evil that lurks within your inherited mansion.
Each floor of the house was completely unique; one level was
even an insane asylum(!). Unique magic spells added to the fun.
Coolest Added Touch : The final level is a bizarre alternate
dimension.
The Legend of Kyrandia, Book 2 : The Hand of Fate
(Westwood, 1993, PC) "Bewitched" reruns? "Sabrina
the Teenage Witch"...? Nah; give me Kyrandia
2 every time. Xanthia
is the youngest of the mystics, who needs to get to the center
of her mystical world to stop its destruction. The coolest part
of the game was her "travel cauldron," at the bottom right of the screen;
using various combinations of inventory items created a variety
of potions. Coolest Added Touch : Xanthia changes her
wardrobe with a magic "snap" of her fingers in each
new area (shown here).
The
Legend of Robin Hood :Conquests of the Longbow (Sierra On-line,
1991, PC) The best Robin Hood game I ever played, thanks
to game designer Christy Marx, with hand-drawn artwork to enhance
the "old story" look and feel.
While it used Sierra's critically-flamed icon interface,
its puzzles were surprisingly good. The evolving storyline,
with multiple possible endings, enhanced a great game
experience. Coolest Added Touch : You get to aim arrows
yourself, with a first-person view...
Lexi-Cross
(Interplay, 1991, PC) Peter Oliphant
designed a brilliantly handled, imaginary game show. Click squares to
unearth a crossword puzzle, then solve the crossword, "Wheel of
Fortune" style. Coolest Added Touch : The game saves your
player stats, and even comments if you've been gone for too long. A remake
of this game would be totally cool!
The
Lurking Horror (Infocom, 1987, Apple//e) This text adventure
put you in a college where strange research is taking place.
As always, it's up to you to save the day...and without any hope
of extra credit, either. Coolest Added Touch : Initial
creepiness happens in "The Tunnels"; the underground
connections to class buildings in many real-life colleges. These
are useful when a dorm room student must make it to a class during
a major snow or thunder storm. They are also, at times, rather foreboding; dripping water, unkempt walls, chipping paint, and
odd smells. Ingenious of the game designer(s) to work this into
the game...
Mean
Streets (Access, 1989, PC) While Sierra
On-Line claims
to have been the first-this and the first-that, they did not
release the first 256 color adventure game; that honor goes
to Mean Streets, the first in the Tex Murphy mystery
series. With an entire city to explore --and your air car to
fly you there-- this was one of those rare graphic adventures
that lasted for several days. It even lead
to additional Murphy mysteries; Martian Memorandum
, Under a Killing Moon , Pandora Directive
, and Overseer. An often overlooked classic! Sadly,
Access was aquired by Microsoft, which seems more interested in the Links
golf game series than ever releasing another Tex Murphy Mystery. Fan sites,
like the one here,
are still hopeful, however. Cross your fingers. Coolest
Added Touch : All the classic film noir thrills; the mysterious
beautiful female client, a hidden conspiracy, etc.
A
Mind Forever Voyaging (Infocom, 1985, Apple //e)
Steve
Meretzky's best adventure storyline ever (IMHO) puts you in charge
of Perry Simm. He just found out he's really PRISM, an AI program
used to simulate humankind's future. You help him within a simulation
of the future's economic "growth," and unearth an underhanded
plot...then try to convince your "superior" human makers
that you know what you're talking about, so the real world can
be saved. Coolest Added Touch : The finale is, without
debate, spectacular; an elaborate, moving, happy ending...
Out
of This World (Interplay, 1991, PC) "Burger Bill"
Heineman created a unique, fully-animated story, without a single
word needed to be spoken (which was good at the time, before
CD-ROM became the norm). You control a scientist thrown into
a bizarre parallel world, via a freak accident. Animation was
revolutionary, as was the atmosphere; sort of like a colorful
silent movie...and just as much of a classic! Coolest Added
Touch : Swinging your suspended jail cage until it lands
on your jailer...
Pirates!
(Microprose, 1987/8, Apple//e & Macintosh) More fun
than a whole week on Disneyland's "Pirate Ride." Buy
ships and a crew, then plunder the seas. Get into cannon fights
with enemy ships, then swordfight their captain. Dodge a fort's
defenses then swordfight your way to the loot. Get really good,
and you can even become semi-honest, win the hand of a Governor's
daughter, become leader of small parts of land, and retire. Coolest
Added Touch : Treasure maps are screen caps of actual areas
you can sail to in the game; you must dig exactly
where the "X" is...
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What was your choice for
best/worst computer games, ever...?
Send your
opinions to Techtite's Letters
page!
| Pictures
disclaimer : All pictures are authentic scans and screen
captures from the original games, used only for the purpose of
review. It is my hope that the respective owners of the rights to
each game will allow Techtite to give credit where credit is due in
style. If such permission is not to be allowed, however, send the
appropriate E-mail,
along with the picture name to be removed. |
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