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One of the Premiere Techtite
Feature Articles ever posted online!
[Page 4]
 Police
Quest 3 (Sierra, 1991, PC) I'm not a big fan of later
Police Quests; I preferred the ongoing saga of Sonney Bonds,
via retired policeman Jim Walls as Game Designer. This title
has Officer Bonds hunting down his wife's attacker; a serial
killer which she barely got away from
alive. She's in the hospital as you discover her attacker's identity...and
that is a major puzzle in itself. A nice, evolving crime mystery
that surpasses most television fare, with a cute ending. Coolest
Added Touch : In one puzzle, put pins of recent gang incidents
on a city map, and solve the mystery of their next attack; the
sites form a pentagram! Cool puzzle.
Quest
for Glory 2: Trial by Fire (Sierra, 1990, PC) Among
all the attempts to make a hybrid of two game genres, nothing did it ad
seamlessly, perfectly, and enjoyably, as the RPG/Adventure Quest for
Glory 2, as designed by Sierra game designers Lori and
Corey Cole. Defeat four elemental
forces of evil and a final enemy, in any of three different ways
(via three different hero types). Coolest
Added Touch : The ending has every person you saved thanking
you personally "This man has honor...This man has courage...This
man has compassion."...This game is COOL!
Relentless
(Adeline/Electronic Arts, 1994, PC) Known as "Little
Big Adventure" overseas, this is one of the largest adventure
games I ever played. You travel across an entire alien planet,
with wide expanses of game maps that rival the Ultima
series. Even with the most cut and dry walkthrough, it
will most likely take you over a week to solve! In truth, the only
action/adventure of its kind that is quite as large is, of course, it's
sequel, Relentless 2. Coolest Added
Touch : Look in a crystal ball near game's end to see all
cutscenes throughout the game, in sequence...
Rise
of the Dragon (Dynamix, 1990, PC) With artwork resembling
an underground comic book series, this futuristic mystery action/adventure
was a unique concept when first released. This was supposed to spawn numerous games
using detective character "Blade Hunter," and it's
disappointing it didn't. Coolest Added Touch : The theme
music on a MIDI sound card is fantastic; some of the best Sierra
ever had in any adventure game.
Sam & Max Hit the Road
(LucasArts, 1993,
PC) Based on a rare comic strip, this game made the popularity
of the comic rise like wildfire. No surprise: Anyone who played
this game loved it. At the extreme least, I've yet to
hear of a single person who didn't. Coolest Added Touch:
When fighting to answer the phone, Sam wins by throwing Max out
the window. Classic cartoon fun. Added Note : as of this page's
latest update (05/09/01), all LucasArts classics are still available, at the LucasArts Company Store! just click
"original classics" (or "Mac Classics",
for iMac-fans. ).
Shadowgate
(ICOM Simulations/Mindscape, 1987, Macintosh) While ported
to numerous other systems, this game's original Macintosh version
was revolutionary at the time. You could actually click
and drag any object seen in the game window, "drag"
it into inventory, use it on other objects, and so on. The puzzle
was that you could grab practically everything;
what you actually needed was up to you to learn.
Although revisions (Nintendo systems) have more colorful graphics
than the film noir black-and-white of the original, the 1987 Macintosh release --on a mere two low density
floppies!-- was
top notch, with macabre graphics and digital sound clips.
This game's popularity is still in full swing, with its own website (www.shadowgate.com),
as well as availability in most software-download web stores. Coolest Added Touch : Finding all the pieces to a magical
staff, and putting it together via lightning effects. Cool!
Sorcerer
(Infocom, 1984, Apple//e) The middle
member of an amusing sorcerer trilogy, this was the happy medium of the two
others in the series. The end of the trilogy may have had a truly stupid
finale, and the original "Wishbringer" may have been a mere
"diet" version of this sequel, with less puzzles and spells.
Still, this was the game that made it all worthwhile. Coolest Added
Touch : The spells, all of which were quite intriguing.
Space Quest
(Sierra On-Line, 1986, Macintosh) This first game in the
series was the start of something BIG; Space Quest would soon
be second only to King's Quest as one of Sierra's
longest-running graphic adventure series. Designed by the "two
guys from Andromeda" (Scott Murphy and Mark Crowe), SQ1
was an amusing parody of classic sci-fi. It was so well made,
even seeing the game in the typical green-colored monitors of
the time (shown here) was worth the game experience. I, for one,
played it on a black and white Macintosh the first time...and
loved every minute of it. Coolest Added Touch: The classic
Space Quest theme --beeping right along on internal speakers--
was composed by game designer Mark Crowe himself!
Spare Change
(Broderbund, 1983(or 4), Apple//e)
An arcade game parody,
about arcades themselves? Cool idea! This fun title pits
you against Zerks, arcade game characters who have escaped their
machines. They want to steal enough video game tokens to retire.
As the manager of the arcade, you must stop them! Collect game
tokens before they do, and use them on machines like the juke
box and telephone, to "distract" your opponents. An
inspired, fun game. Coolest Added Touch : Fully animated
Zerk "cartoons" after solving each set of levels...
Spy
Vs. Spy (First Star, 1984, Apple //e) James Nangano created
this classic game based on the even more classic MAD magazine
comic strip. Use unique traps to keep your opponent from getting
the goods before you do. Play against an impressively bright
computer opponent, or play two-player with a friend. Coolest
Added Touch : Your spy laughs at his opponent when a trap
is successful.
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What was your choice for
best/worst computer games, ever...?
Send your
opinions to Techtite's Letters
page!
| Pictures
disclaimer : All pictures are authentic scans and screen
captures from the original games, used only for the purpose of
review. It is my hope that the respective owners of the rights to
each game will allow Techtite to give credit where credit is due in
style. If such permission is not to be allowed, however, send the
appropriate E-mail,
along with the picture name to be removed. |
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