[Page 5]
Star Trek :
Judgment Rites (Interplay, 1995, PC)
The plan for this list was, originally, to only include original game
concepts; not games that relied on a snazzy movie/TV tie-in. Yet while
collating nominees for this 50-Best-Game-Classics list, two
titles kept creeping up: Indy/Atlantis
(which we already covered on Page 2),
and Star Trek Judgment Rites. Even
non-Trekkers should agree that this was a supreme adventure game, made
even more so with a CD-ROM edition that included voices of all the
original cast, plus CGI-enhanced movies to move the story along. I doubt
any Star Trek game will come close to this one, even decades after this
web page is first posted. Coolest Added
Touch : A mini-game between missions included a space battle
sim that rivals most similar Star Trek battle games to this very day.
Sundog
(FTL Games, 1985, Apple //e) Star Wars fans rejoiced when
this title put them in the role of a space smuggler not unlike
Han Solo himself. Not unlike Han's Millennium Falcon, your
ship received damage during severe space battles, and you had
to check its "components" on occasion, to see if you
needed a replacement part the next time you landed. While on
land, you might get into laser fights with local criminals! The
graphics were often limited (sue to slow computers at the time),
though it's still a classic. Coolest Added Touch: After
a while, barter for special ship parts, including a cloaking
device.
Suspended (Infocom, 1983, Apple//e) Once again,
a classic game outshines all others, even when it was on the
store shelves! No matter how long you search, you can't find
a single gamer in the early '80s who can forget this giant white
face staring blankly at them, from the software shelf! Long before
el cheapo cartoon artwork became the typical "cover"
for any and all game boxes, this game had an actual, 3D, plastic
mask as its box front. Why? It was symbolic of the mask covering
"your" face in a cryogenic capsule, deep under the
planet's surface. You've been revived prematurely to save the
people on the planet surface. Good Luck! Coolest Added Touch:
Robots were each programmed with certain traits, enhancing the
puzzle of how to use them...
Tetris (Spectrum Holobyte, 1987, Mac) Designed
by famed Russian game designer Alexey Pajitnov, This spawned
more clones than the Rubik's Cube! Sets of four squares would
be used to create various shapes, which needed to fit in a confined game box. The object was to have a complete row of colored squares,
so that row would disappear and the game board wouldn't fill
up! Expert gamers sought the infamous "tetris": completing
four rows of colored squares at once, so they would all disappear
simultaneously. A true classic. Coolest Added Touch: Background
music is from famed Russian composers, enhancing the feel of
an imported game classic.
Time Quest
(Legend, 1991, PC) No, this is not
the same game as Hype : The Time Quest,
which was an amusing romp with Playmobil toys. This Time
Quest is instead a text adventure, based on actual,
pivotal moments in history. These moments in time were changed
by a madman, and you must change them back...by any means necessary!
While its view of said history was often somewhat biased, and
it was released on old floppy disks, it's still an amazing experience
to this very day (if you can find it). Coolest Added Touch
: Bending history a little, in order to save history...
Ultima 7, The
Black Gate (Origin, 1992, PC) "Lord British"
designed many intriguing Ultimas. While most fans of the series
would list Ultima 6 as the best, I liked this one
better, due to its superior graphics, music, sound FX, and interface.
You could travel to any part of an entire world, enter buildings,
search for hidden treasure, and manipulate numerous objects.
Create a team of up to 8 characters, in your quest to defeat
the evil Guardian's plans. Coolest Added Touch : Each
and every moment of MIDI music was some of the best of any
game, ever; perfect in every way.
Uninvited
(ICOM Simulations/Mindscape, 1986, Macintosh) This was the
first really good haunted house graphic adventure. While Macintosh
screens at the time were only black and white, ICOM used it to
their advantage, making a thriller that resembled classic B&W
thrillers. Similar to Shadowgate, you could click,
manipulate, or even take into inventory, any object seen
in the picture
window. The puzzle was that you could take (almost) everything;
what you actually needed was up to you to learn. Sound effects,
thanks to classic Macintoshes' ahead-of-its-time digital sound,
enhanced the fun. Coolest Added Touch : Growing odd plants
in the greenhouse.
Wolf 3D
(Apogee/ID, 1992, PC) A John Carmack classic, pitting you
against Nazis who stuck you in prison (big mistake). In the end,
you get to defeat Hitler himself. Coolest Added Touch : The
Nazis speak actual German phrases.
X-Com
(Microprose,
1995, PC) WHAT? You never played X-com?
What are you, an alien? Well, that makes sense; this is a game
pitting you against UFOs, and their invading armies. You design
your own secret base, hire soldiers one by one, buy weapons,
and use labs to research new technology. Extensive research means
you're soon fighting with alien technology...then the
real fun begins! Coolest Added Touch : An environment
sensitive to attack; glass shatters, gas stations explode, and
houses can be demolished. Too much damage means less funding
for your defense team...a nice added challenge!
Zork
(Infocom, 1980, Apple //e) Marc Blank, co-founder of Eidetic,
was the founder of a genre that would last throughout the 1980's; the
Infocom text adventure. To quote the classic line from The Washington
Post, "If it's 2 in the morning, it must be ZORK.
Not even Ted Koppel can keep the nation up so late." Zork
became an unmitigated legend in the computer game industry, through and through; and a fitting finale to this list, where,
truly, the best was kept for last. Coolest Added Touch:
Starting the whole adventure genre is cool enough.