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Other
so-so units came before it, though this was the
gaming system that started it all. In the '70s, this was such
an original concept, it became a whole fad. Parents and kids
would actually play video games together, if you can believe
that. Even more startling, was how much was given "free"
with the original system; no less than four controllers! The system my family bought
came
with two joysticks with
the classic single red fire button, and a pair of PC mouse-sized
"wheels" for racing games. Let the gaming revolution
begin!
Blow the dust off
the old Atari system and show it to the kids, and be ready to
accept understandable laughs. As the vanguard of game systems,
graphics were pretty awful. The first shooting game of all time,
Outlaws (shown here), had two cowboys who simply shot at each
other from opposite sides of the screen! In the original graphic
adventure (video game) of all time, simply called Adventure,
your character was a SQUARE dot (!), whose sword was a mere arrow.
However, as the first games, they were a cute start.
In time, third-party
game companies popped up, pushing 2600's envelope. The best of
them was Activision; what they were able to do with so
little to work with is what made them a major gaming force to
this very day. Pitfall (shown here) is irrefutably
one of the top ten classic video games of all time. Other Activision
games may not have been as classic, though were certainly unique. MegaMania was a hilarious target
game; one of my favorites. An intriguing
anecdote; I won 2nd place at a local rental store's Megamania
contest, and used the money to buy a Colecovision
and a few games. I don't know if buying a rival system was the
premise of the contest, though ;-)... |
| There
was another top-notch, third-party worth mentioning, called Imagic, whose games were
quite inspired (so inspired, that the now-defunct company has
warranted a separate web
page, to talk about it).
Dragonfire had you first dodge fireballs to reach the
dragon's castle, then plunder treasure while dodging the dragon
itself! Cosmic Ark put you in charge
of a space age Noah's Ark; you'd take a mini UFO and capture
aliens via a tractor beam, all while protecting the mother ship
from asteroids. Demon Attack was their best work,
though, and much like Pitfall, is among the best classic video games
of all time. |
This isn't to say that these two companies were the only
third-parties making video games for the Atari 2600. There were probably dozens
of them, at the system's peak. Some such games were more than
worth a look, and were often even astounding sneak peeks of gaming
genres to come. Tunnel Runner (shown here) put
you in a colorful 3D maze which was mapped-out at random when the game was
turned on. The objective?
Dodge monsters that resembled Pac-Man with rabies! Other third-party games
included underdog classics like Montezuma's Revenge,
movie tie-ins like Empire Strikes Back, and numerous
first attempts at arcade game translations.
Third parties also
provided amusing add-ons. One of them was The Supercharger by
Arcadia, whose audio cord connected to any tape recorder, with
games sold on audio tapes. This allowed each level of
the game loaded one at a time; any game level could be as large
as one whole reusable game cartridge, with other levels
loaded later. Some unique games were released for the unit, including
the RPG Dragonstomper, the underdog classic, Communist
Mutants From Space, and the impressive maze game, Escape
from the Mindmaster.
Atari's
own games were not always shabby, either. Ask any Atari fan to
list their favorite 2600 games and Yar's Revenge is
sure to be near the top. While not graphics-intense, their "Haunted
House" was still rather inspired; in it, you were only a pair
of eyeballs, in the dark, dodging various bats and ghouls in a
darkened maze of rooms.
There were intriguing
sales gimmicks as well. An alliance with DC comics spawned a
mini-comic book series, "Atari Force," with each issue
included in separate Atari game releases (issues 2-4 were included
in Berserk, Star Raiders, and Phoenix,
respectively). Similar comic book introductions to games were
included in Yar's Revenge and EarthQuest. |
 All was not a cyber
bed of roses; among so many titles were a few
really, truly bad games. E.T. was
one of the first movie-turned-game licenses, and is rarely left
out of any list of worst classic video games. Then
there was Swordquest, a game/contest consisting
of perplexing, obscure video game puzzles that were
supposed to be solved for actual golden chalices and crowns.
As pretty as the prizes were, they were out of place in a video
game player's world. They also cost Atari a lot of money, with
very little to show for it. The intended four-part Swordquest
game contest
wasn't even finished, showing how much of a bust the plan truly was. If they had only spent as much effort creating
decent games...
| Even
the goliathan sales of this premiere multi-game console could
not save it from the video game world's economic crash in 1984.
On the other hand, nostalgia often kept it attached to a house's
oldest tv set for a few more years. Meanwhile, Atari constantly
attempted to re-sell the system until as late as 1989, with a
"The Fun Is Back" sales pitch and a $50 price tag.
However, the people who felt nostalgic about the system felt
so because of the systems they already owned. The "brand
new" system choice, as of 1989, was arguably the NES. |
Atari released a few other systems during later 2600 days,
including the 5200 ("twice the power of the 2600!")
and 7800 ("three times...!"). However, the popularity
of these systems was minor, possibly due to their release so
close to the '84 crash. Through it all, though, the 2600 will
always leave a fond memory in the minds of any 30-something game fan;
the multi-game system whose infamous reputation started it all...
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"...Even
the goliathan sales of this premiere multi-game console could
not save it from the video game world's economic crash in 1984.
On the other hand, nostalgia often kept it attached to a house's
oldest TV set for a few more years."
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