Coleco
(COnnecticut LEather COmpany...?) got its start in the video game world
for one simple reason: two future "big names" in the business had yet to
make systems of their own. So, along comes the Colecovision with
licensed games from the early days of both Sega and Nintendo. Cool...!
True; few games for the system were originals, though you must give accolades to Coleco for truly knowing where the
future of gaming would lie; first-generation Sega and Nintendo
video games, years before either company
made game systems themselves. The original free-game-with-system
was none other than Donkey Kong, and was a fantastic
home-version of the arcade classic. To this day, it still has
its charm.
Some
modern gamers might thing the games on this mid-1980's system were too
dated. That's not as true as you might think. Games
for the system were often visually stunning, given technology at the
time. Even otherwise overlooked titles like Smurfs could
deliver on colorful graphics and pleasing sound fx, making it the underdog
classic to many Colecovision fans. Other Coleco games were similarly
well done. Graphics, even when limited, were not without their
imaginative charm. Musical clips could make an
otherwise overlooked arcade port like Venture into
a cult favorite of mine. Of course, there were also the well-done
"ports" of classic arcade games, including Zaxxon, Donkey
Kong Jr., and much more.
Coleco
had many add-ons for the system. A Super Action Controller
was held by one hand, with a fire button under each finger (the
joystick, on top, would be used by the other hand). Another add-on
was a steering wheel with the added touches of a stick shift,
and a gas pedal to put at your feet (connected by a short cord
to the steering wheel base). This was also the first unit to deliver
on the promise of an alleged expansion bay, with a computer-like
add-on called the ADAM. This add-on took
on such a life of its own, I gave it a separate
page, to talk about it more thoroughly.
Unfortunately,
while many feel this system could have competed with the first
Sega/Nintendo systems, the company's top brass had other plans. Coleco had introduced a
little baby doll called
the Cabbage Patch Kid, which allegedly "everyone" wanted. To a
point, they were correct, and by Christmastime the evening news showed Toy
Stores throwing the few CB dolls they had in stock to whoever was lucky
enough to catch them. Word is that the head of Coleco at the time --- a
man totally oblivious to the term "FAD" --- concentrated
Coleco's time way too heavily on the Cabbage Patch craze, and Coleco's
attention towards its other products waned. It didn't help matters that this was
all happening around the time of the great video game
"crash" of 1984. In the end, very little was seen of
Colecovision, of ADAM, or, thankfully, of half as many Cabbage
Patch Dolls (which are still sold, though in less demand).
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"Unfortunately,
while many feel this system could have competed with the first
Sega/Nintendo systems, the company's top brass had other plans...[and] by
Christmastime the evening news showed Toy Stores throwing the few [Cabbage
Patch] dolls they had in stock to whoever was lucky enough to catch them.
Word is that the head of Coleco at the time --- a man totally oblivious to
the term "FAD" --- concentrated Coleco's time way too heavily on
the Cabbage Patch craze, and Coleco's attention towards [Colecovision]
waned."
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