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Being the people that arguably started it
all, you can understand why Atari would wish to leave the
gaming world on their feet, and not on their couch playing someone
else's game system. Jaguar was, in
fact, a valiant effort; one which many feel didn't go as far
as it could simply because of Atari's vulnerable economic position
at the time; promotion for the system, compared to other system's ad
campaigns at the time, was practically stagnant. Add to that hurdle a bizarre
64-bit debate, and an even more grating "Do the Math"
slogan, and you can see some of the many troubles Jaguar
had. Through it all, though, the Jag was (at the very least)
a fine farewell to the original Atari company, which went belly-up
a few years after its release.
The
largest debate this console received is unresolved to this very day; was
it or wasn't it the first 64-bit system, as Atari proclaimed? Skeptics say
no way, Atari fans says yes way. All that can be confirmed is how games
looked even when compared to 32 bit systems; not very good. The initial,
with-system game, CyberMorph, was a far cry from Nintendo's
eventual Mario64, which showed its 64 bits in 3D accelerated
splendor. Tempest2000
(left), the jewel in Jaguar's crown, showed even less sign
of "64 bits", as good as it truly was. Keep in mind, I'm not
refuting that it was 64 bits; there just was little sign of it.
This debate became more trouble than it was worth, because
of when Jaguar was released; right next to the over-hyped 3DO. Locking horns with 3DO's Trip
Hawkins himself, Sam Tramiel went to the outer limits to defend
Jaguar, most notably in a response to Computer Gaming World
magazine (November 1993, page 10). Trip claimed that Jaguar was
little more than two 32-bit processors running in parallel. Sam's
response: "If that were true, Jaguar would be a 240-bit
machine." While this might be Atari's way to "do the
math," it wasn't anyone else's. They were too busy adding
up the number of decent game titles for the Jaguar...and
there were way too few of them.
This
leads to a quick review of all the Jaguar's best games...both
of them. In all honesty, Aliens vs. Predator was
spectacular. The same can be said of Tempest 2000.
However, that was it for major games on the Jaguar, as far as
most gamers were concerned...and two games were barely enough
to sell the system. Perhaps Atari should have concentrated on
this issue more than releasing the CD-ROM attachment, which
had even fewer titles available for it.
Jaguar biggest problem,
in truth, was the bad rep Atari had by the time it was released.
Sierra Online, for example, was busy making games for 3DO, though not for the Jaguar.
Why? Most likely because of the lawsuit Atari placed against Sierra in the early '80s. Atari was so pompous over owning the
rights to Pac-Man, they sued Sierra regarding an
only-barely-like-it clone. In one swoop, King's Quest,
Space Quest, Leisure Suit Larry,
and even Gabriel Knight came close to never existing
at all. Sierra was within a hair of being sued right out of business,
if not for a computer-illiterate judge. Suddenly, as of 1993,
the shoe was on the other foot, and Sierra unquestionably slammed
a door in Atari's face. It's petty, "burned bridges"
like this that made Jaguar support a very uphill battle, indeed.
To
the very end, and even some time after, Atari insists it was
a great, groundbreaking system. Be that as it may, it hardly
kept Atari from being liquidated just some time ago. It was still
a nice attempt by one of the older video game companies to compete
with the new "big boys" of gaming systems. Perhaps
it was worth it, if only to keep 1990s gamers from asking, "What's Atari...?"
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"To
the very end, and even some time after, Atari insists it was
a great, groundbreaking system. Be that as it may, it hardly
kept Atari from being liquidated just some time ago."
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