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My Two Bits for March/April, 2002
is titled :
A Movie "Based on a Video Game"...? You
WISH!
Every year it's used yet again as an
insult. Jeanne Aufmuth used the two-word term as a derogatory summary of
the film Tomb Raider, which she reviewed for Palo Alto
Weekly; "Repeat after me: it's a video game, it's a video
game, it's a video game." Elvis Mitchell, in The New York Times,
even more bluntly claimed that Final Fantasy's faults
were due to; "...the stolidness of a video game from which it's
derived." Most recently, even Roger Ebert used the term to describe Spider-man,
who he claims "looks like a video game
figure." The message seems clear: if a film is like a video game, it
must not be intellectual, or provocative, or imaginative, or any impact on
the viewer. Why? Because: to hear critics say it, video games are the same
way.
Oh, really?
Granted, films based on video games have
been total turkeys lately. Final
Fantasy's lackluster profits led to Square Software selling
their movie-making branch completely. Meanwhile, although many critics
admired Angelina Jolie's Tomb
Raider performance, the lackluster plot was unable to assist
Jolie in enhancing the film's entertainment value. Then there was Wing Commander, Super Mario Brothers, and...well, let's
just say it would appear that to turn a video game into a film, is to
guarantee a bad film.
However, as a major game fan, I
wonder if this is actually true. Many of the above movies have one common
snafu; respect for the video game the film was derived from wasn't
there. In case you're laughing at the concept of respect for
video games, keep in mind good directors don't get handed good stories; a good director
makes them good. Just look at Superman:
the Movie, whose homage and reverence for the classic superhero
makes that one of the most beloved superhero films of all time.
In the hands of a less serious-minded director, the film would've been
just another, say, Josie &
the Pussycats. You're either out to tell a good story, or out to
make money. Very rarely is the latter group "lucky" enough to
make a critically acclaimed film.
You may say that choosing the right subject matter
is a factor of the success/failure of films, and to a
point, you'd be right. This leads to a good question when applied to
movies based on "mere" video games. Would such a film's success
be possible, if movie makers a) chose the right games
to make movies out of, and b) respected the subject matter? Here's ten
games that leave me saying, "Absolutely!":
A
Mind Forever Voyaging The magnum opus of the 1980's "text adventure"
era: this had a
man named Perry Simm discover that his whole existence is one big
artificial intelligence simulation, nicknamed "PRISM". This
may sound like a spoiler but it is in fact the start of the game's
story. Why create a simulated "life"...? Because Perry's
simulated world is to be used as a testing grounds for the
future of the country. Economic and political plans are entered into
PRISM and Perry Simm must "live" in the world that these plans
create, some 10 years into the future. One such plan is entered into
PRISM, and it does appear perfect...at first...until the PRISM program
advances, and projects even further into the future. Perry Simm slowly discovers that this
latest governmental plan will inevitably lead humankind to poverty and
desolation. The problem: government bigwigs funding the project now have
the information they need to get their economic plan passed, and that's
all they really wanted. In fact, having all the information they need,
they are ready to pull the plug...specifically, on Perry Simm. How can
he tell the world the truth in time...? The resulting tale was an ingenious
spin on all the "Terminator" or "all computers are
evil" stories out there, where Perry Simm effectively saves the
whole world using the computer tools at his disposal. If done with the
same respect of modern political dramas, this could lead to one whale of
a movie.
The
Longest Journey (full
review here) A "foreign film" of adventure gaming (this
game was originally distributed in Europe), this involves an
unassuming young college girl named April Ryan, who has the uncanny ability to travel
to an alternate, magical realm when asleep. She
first thinks these are mere dreams, yet learns the truth when the
barrier between our world and this "other" world begins to collapse.
April slowly hones her skills so she can use her latest skills to restore the
balance that divides one world from another, and in the end, save both worlds from destruction. Add an
amusing plot twist at the end, as well as an epilogue that is superior
to anything Hollywood churned out in 2000 (this game's original
release), and you have a wonderful
story...ergo, a great film, if made into one.
Anachronox
(full review) In the center of the universe is Anachronox;
an artificial world. This world is encased within an outer sphere,
covered with thousands of "sender
spikes," which propel ships to various sectors of the galaxy in an
instant. If this is the sort of imaginative world this story is based
in, you can imagine the story held within! It is believed by some
scientists that the universe began with a "big bang,"
until so much mass is created that the excess gravity implodes the universe,
only to have another universe take its place, in another "big
bang." Someone from a past universe is sending their excess mass to
our universe, so their universe will never collapse...and ours will never be born!
A batch of underdogs set out to keep
this from happening, including a spunky punk-haired heroine, a down-on-his-luck detective,
a middle-aged
hero looking for his big comeback, a plucky scientist, and a small
robot that is the best comic relief in sci-fi since R2-D2. The most
imaginative hero was a whole planet of geniuses, who wish to join
the heroes on their adventures, yet they don't want to leave their home
world. So, they shrink their whole planet so they can go exploring from the comfort of their own
home. Sure, it's far-fetched
sci-fi...that's what makes it so fun.
Thief:
The Dark Project. (archived
review) Set in an age where differences were settled with arrows and
swords: a young orphan is adopted by an intellectual
group called the Keepers. They teach him how to stay in the shadows and
observe life unobtrusively. He uses these skills to become a quasi-hero
of sorts, doing what he does best; thievery. Think of Garret (the lead
character) as a sort of Robin Hood, who steals from the greedy and gives
the wealth to...well, whomever. His reputation leads him to a strange
man named Constantine, who wants Garret
to obtain some artifact called "The Eye," from a walled-off,
long forgotten sector of the city. The forbidden sector turns out to be
overridden with the undead, but why? More importantly, what is so
important about The Eye? In time, he learns the true secrets he helped
rediscover, and the true identity of Constantine...but is it too late?
Thief
2: The Metal Age. (full
review) Constantine's henchwoman resurfaces, but in a surprise
twist, she is not out for petty revenge. She wants to make a shaky alliance with Garret, to
defeat a mutual enemy, named Karras. This megalomaniac obsesses over the
steam-powered robots he creates, and abhors
all forms of "dirty" plant life. He attempts to remove all
vegetation from the world once and for all, only to decide later to
destroy all dirty-life-forms of any kind, aside
from himself and his metallic "children." It's up to Garret to
sneak into his metal stronghold and turn the tables on his own scheme.
While this sounds like a simple story --because it is-- how many recent
movies are as imaginative as this?
Quest
for Glory 2: Trial By Fire! (archived
review) A would-be hero travels to an Arabian land to help them
defeat a powerful sorcerer who has made the Sultan disappear somehow.
This journey includes so many subplots that the resulting film would
resemble something not unlike Harry
Potter or Lord
of the Rings, including four elemental monsters: fire (with
a mind of its own), water (a fountain nymph), earth (a rock monster),
and air (a humorous tornado with ghostly "eyes"). In addition,
he must help a few cursed inhabitants, including Julanar the Tree Girl
(shown here), who is currently a near-lifeless tree in the desert,
waiting to find water, hope...and true love. Add a few characters like
the liontaur who teaches you warrior skills, and the feline-type
characters who allow you to stay in their inn, and you have the makings
of a very unique fantasy film.
Star
Trek: The Secret of Vulcan Fury What if I told
you a Star Trek "interactive movie" had a story written by one
of the original Star Trek series scriptwriters, had all
the lead actors voices recorded and preserved for the story (including
the late DeForest Kelly), and a majority of its footage in the can,
just waiting to be used, for...well, anything? That's the case with
this adventure game; a game put on hiatus merely because the game's
distributors (Interplay)
were under too much financial strain for full completion of the
project. Long before they quit working on it, however, they
were still able to record all the original cast's voiceovers,
render all their exact CGI likenesses (1967-style!), and even nab a
story written by veteran Trek writer D.C. Fontana. Yes, these renderings
and recordings include Deforest Kelly, aka "Dr. Bones McCoy,"
who sadly passed away in 1999. The best tribute to both him and his
fellow Trek "family," is to release this
never-released title, as an animated feature. How totally cool would this be for all classic
Trek fans?
Halo
You are humankind's sole remaining hope: a prototype soldier/cyborg that can defeat an alien horde nicknamed
The Covenant. They attack your ship before you can reach your intended
mission, however, forcing you to crash land on a mysterious alien space
station, shaped like a giant "halo," surrounding an alien
planet. This gigantic ring holds a
simulated planetary environment encircling its inner arc. This simulated
world wouldn't be too bad of a place to hang out for a while, if not for
two problems. One, the Covenant horde has tracked you to its surface.
Two: Halo was originally meant as a containment cell, of sorts, for a threat even worse
than The Covenant...and it's not too happy with its new visitors.
Clive
Barker's Undying (full
review) Plotlines for many recent
"thrillers,"
particularly 13 Ghosts and What
Lies Beneath, do little than make me laugh. This game,
by stark contrast, really spooked me...and it was a "mere"
video game! An old friend asks you to arrive at his family estate, and protect him from
a family curse. Specifically, you must protect him from his now-inhuman
siblings, who have fallen under the curse in ways related to their own
lives. The resulting story and characters were all penned by Clive
Barker, who is no stranger to films, making it intriguing he never made
a live-action rendition of this tale. As it turns out, this mystery is all part of a
"legacy," with one inhuman form in charge of it all...though what this
creature is leads to even bigger surprises.
No
One Lives Forever. (full
review) This answers a question I've had: why not a female James Bond...?
This game was campy fun, and hilariously imaginative, without delving
into the sewer humor of the Austin Powers movies. Oh, and how about the
feminine spy gadgetry? There was Kate Archer's
barrette lock-pick, her "knockout gas" perfume bottles, her lipstick that's really a
timed grenade(!), and best of all: a wind-up robot poodle to distract guard
dogs...now that's funny! Top it
all off with the villain, who has discovered how to make humans into
walking chemical time bombs. Sure, this plot device was a bit ripped off from
current-James-Bond Pierce Brosnan's B-grade thriller, Live Wire.
It's still a cool salute to the spy flicks of yesteryear.
Could I list even more than the above
ten...? You bet. However, I've made my point; even the most sure-sell
movie topics can be made into total flops, while even the simplest
concepts can be made into blockbusters. These games are ten GREAT ideas
Hollywood should be looking for, and if they don't capitalize on them,
that's their mistake.
Once again, I'm Techtite,
and these are My Two Bits...
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