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Ballyhoo
(Infocom, 1985, Apple][e)
One of the last classic Text-only Adventures was a good sign
of the genre's inevitable decline. The so-so story of a circus back lot, and the resulting puzzles, were not the best ever conceived
by Infocom. While other 1985 offerings like A
Mind Forever Voyaging were able to show fans that
the text adventure genre was far from dead, games like this showed
the genre was far from perfect. Meanwhile, other games were meeting
or exceeding Infocom's former standards of quality, including
Autoduel, Karateka, Sundog,
and, yes, King's Quest.
A great memory only to the most avid Infocom fan.
See also : "The
Current State of Adventure Games (Part 1)" (editorial) "The
Current State of Adventure Games (Part 2)" (editorial)
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