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Blood
(Monolith/GT Interactive, 1997)
3D Realms had many companies who wanted to license the same
game engine as Duke Nukem 3D.
Among them was a company called Monolith, who wanted to make
a game called Blood. However, they apparently didn't
make many games before this one, leading to numerous game design
bugs.
Lackluster beta testing included "minimal game requirements"
on the box cover which were far lower than the debatable truth. FMV Cutscenes needed around twice the recommended RAM,
to play at all (this game flaw was later patched...eventually).
As for the game itself, upon first release, one game map accidentally
excluded a required key; without it, the level was unable
to be completed, and you couldn't finish the game! Although its
premise of fighting classic thriller monsters like Zombies and
Gargoyles was intriguing, it could've been made a whole lot better.
See Also : Blood 2
(review), Duke Nukem 3D
(review)
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