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Clandestiny
(Trilobyte, 1996)
One of only a few games to be released by Trilobyte
after their mega hit, The 7th
Guest (and it's sequel, The
11th Hour), this game's first mistake was using cartoon
characters, not live actors. While said animation was superior
to most attempts at "interactive cartoons" at the time
(including the flawed King's Quest 7
in '94, and Space Quest 6
in '95), it was still odd to see cartoon characters in the foreground,
and a 3D rendered house in the background. While puzzles were
typical of Trilobyte --and therefore, often, quite challenging--
the ending was equally typical of the game company, and is just
plain bad (so bad, it's on Techtite's list of Worst Game Finales
of All Time!). It was a slightly-flawed game, that could've
been far better.
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