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Darkseed
(Cyberdreams, 1992/93)
It's been said many times that an entertainment
product can be disturbing, yet still be a work of art. That said,
perhaps, Darkseed is as artistic as a disturbing
game ever was! This adventure game was based on artwork by H.R.
Giger (whose macabre art inspired the creatures of the movies
Alien and Species). Challenges the
game designers faced included using the high-resolutions Giger
insisted upon, at a time when most games were merely in 320x200
mode at best (to better allow for 256 colors, on pre-Pentium
computers). The resulting game was indeed with finely tuned graphics,
yet had to settle for merely 16 colors; an approach to game graphics
unheard of in years. This created a unique paradox of a graphics
resolution years ahead of its time, yet a color palette many
years behind. As for the adventure game itself, it was
only mildly acceptable, given its gratingly inappropriate "time
limit" puzzle; you must solve the game in X number of turns,
before the evil is unleashed. This gave a feeling of "being
rushed" that hindered any major entertainment in the experience.
Music, voice acting, and H.R. Giger's artwork, place this game
into the mildly-acceptable range. However, it wasn't very fun
to play...
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