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Diablo

(Blizzard, 1996)

While graphics in angled perspective (ie, 2D made to look "3D") was nothing new, this was the first such game to offer multiplayer possibilities. That's just a small taste of Diablo's excellent game design. Music and voice acting was perfect, particularly in the town above the dungeons explored (town inhabitants even gave you amusing mini-quests). Animation was great, and the number of creatures you came across were suitably different and diverse. The major selling point of the game, however, was its outrageous replay value; dungeons were randomly made by the game, on the fly, each time you entered a new level. This meant you could re-play the game over and over and never play it quite the same way; even inventory found in trunks and chests would be different. This was a classic game that was enjoyed by many fans of D&D...

Rating : Deep Impact.

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