|
|
Deathtrap Dungeon
(Asylum Studios/Eidos, 1998)
This game was often ill-received, IMHO, because
it was given ten times more hype than it probably deserved. However,
it was far from as bad and disappointing as all that. In summary,
I'd call this game "Lara Croft's ancestors fight Dragons
and Gnomes," because it plays a lot like a Tomb
Raider game, set in a Dungeons & Dragons
setting. You could choose to play the game as either Chaindog
(sort of a buffed up Duke Nukem)
or Red Lotus (sort of a redheaded Lara
Croft). Either character had special attributes and weapon
skills, although the overall game was exactly the same. By the
game's finale (which, by the way, is as "happily ended"
as it is unsatisfying), the game was worth playing, though only
if you played many other better games already...In short, a marginal
thumbs-up.
|
This Page's entire contents
created by Techtite, copyright 2000; all rights reserved. For
further "legalese" & disclaimers, click
here... |
|