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Four Crystals of Trazere
(aka, "Legend," and "Empire"
overseas)
(Mindscape, 1992)
Using the same intriguing isometric perspective game engine
that led to D/Generation, The
4 Crystals of Trazere was an RPG concept way ahead of its time. In
some ways, it had intriguing game concepts, that have yet to be
duplicated! Instead of only one character at your control, a unique 4
characters are in your control at all times: a Troubadour, an
assassin, a berserker, and a runemaster. It's the runemaster --otherwise
best described as the "magician" in this game-- where the game
truly showed its merits in originality. While a spell-potion system was
seen in slightly similar form in games like Elvira
and Kyrandia 2, it was Trazere
that did the concept the best. A separate screen would include the pestle,
mortar, and any other items you found along the way, to create various
vials of powerful spell potions.
Some minor limitations were also present, due to such a
unique game environment. With so much land to traverse, there was often no
real indication of where to go next, leading you to send your group
aimlessly from city to city until one looked like the right place to go
next. In addition, with games like Ultima VII
allowing people to choose their own group, of up to 8
teammates, Trazere's static 4 teammates seemed a little sparce. However,
it was still a lot of fun in its day, and given its possible inspiration
for modern isometric games like Diablo,
it deserves respect even more.
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