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Half-Life

Click box above to order
Platinum Edition.
(Sierra/Valve, 1998)
The action game of the year in 1998 may very well
be the action game of the entire '90s. Much like the runner-up
of the year, Thief : The Dark Project,
the game was not some banal, story-lacking, shoot-everything exercise
of your mouse-clicking abilities. Instead, an actual story unfolds,
as well as game maps that can not be jumped into with reckless
abandon! You truly must think before you act, or you're
toast! Why? Because in this game, you're just a "lowly"
scientist, in a secret lab whose experiment has gone awry (okay,
so that's a little cliché, though the rest of the game is not).
Along the way, you overhear conversations (mostly while eavesdropping),
to find out more about what's going on, and what must be done.
Innocent bystanders are present in many cases, and they must
be saved (not unlike Unreal),
leading to either advice of an alternate route nearby, extra
equipment, or additional information you may need. As for the
actual enemies --aliens from an unknown dimension-- they are each ingeniously created and have unique
abilities (one creepy ceiling creature will grab you with its
tongue and drag you into its gaping maw...unless you shoot it
first!).
I will add this addendum to this
review summary, however, as we approach this game's 4-year anniversary;
WHERE IS HALF LIFE 2 ??? If the
company-that-used-to-be-Sierra got off their high horse and started making
a sequel to this game as opposed to mere expansion packs with a few new
multiplayer maps, we'd all be happy.
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