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Infidel

(Infocom, 1983, Apple][e)
It stands to reason that
Infocom --the pioneers in text adventures, years ahead of their
competition-- would inevitably release the first bad text adventure
game of all time. Why? A truly horrid
finale; this game's conclusion is on my list of Worst Game
Endings Of All Time! The idea was that you're an "Infidel"
for entering an ancient tomb, even though Indiana Jones has gotten
away with far worse than this. The only sales pitch of the game
was an amusing puzzle idea, of decoding ancient runes, "drawn"
on the screen using standard ASCII text. Big Whoop; with an ending
that horrid, what exactly is the point? Even the official hint
manual said that the only way to have a happy ending is to not
play the game to the very end! Sad.
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