|
|
King's Quest V: Absence Makes the Heart Go Yonder!
(Sierra On-Line, 1990)
Sierra was determined to make the first ever adventure with
256 colors (a big deal in 1990). In truth, Mean
Streets (1989) beat them to it...oops. Roberta Williams
and Sierra On-Line, however, had numerous artists on their side,
whose hand-drawn visions were scanned and incorporated throughout
KQ5. This isn't to say the game wasn't without serious flaws,
however. One : drive space concerns led to less hi-res screens
possible, therefore not many areas to explore, and a very short
game. Two : KQ's penchant for reliving fairy tales was far less
effective, with not enough pixie-dust-magic evident in the areas
explored (the "endless desert" was particularly dull).
Then, yes, there's KQ5's premiere use of, as I often call it,
the critically aflamed icon interface, where the few actions
possible in the game were reduced to 3 or four action "icons,"
shown at the top of the screen. Click, click, click...game over!
If it wasn't for its often spectacular hand-drawn artwork,
and the return of Mark Seibert (for some impressive background
music), the game would be a serious thumbs-down. However, These
two elements, including a sneak peek at the story to King's Quest VI, pull KQV
up a notch...
|
This Page's entire contents
created and/or owned by Techtite, copyright 2000; all rights
reserved. For further "legalese" & disclaimers,
click here... |
|