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Meat Puppet
(Kronos Digital Entertainment, 1997)
How can
a 2D game be even slower than a 3D game? The answer to that question
is somewhere in the programming code of Meat Puppet;
a game that seemed to have been rushed out to store shelves,
for no reason whatsoever. Animation is choppy and repetitive.
Sound clips are looped over and over, to the point of being borderline
torture; in the first game level alone, you'll probably hear
"Subdue the Intruder Subdue the Intruder Subdue the Intruder
Subdue the Intruder Subdue the Intruder Subdue the Intruder..."
more times than you care to say! Mission objectives are equally
inane, including one of the first mission requirements, to push
a helpless, pleading mutant "brain" into a grotesque
death trap. Why? This is never explained at all. This game also
has the distinction of being one of the few, elite games that
I never even finished; by the time I got lost in yet another
ridiculously repetitive game map, I asked myself why I was playing
the game at all. I could find no suitable answer...
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