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Myst
(Broderbund Software, 1993)
Probably still the best selling PC game of all time, yet also
the most controversial. It didn't even make it on Techtite.com's
List of Top 50 Multimedia Classics. Why? Because in
essence it isn't truly a game per se; it's more of an
"experience"; a slide show
of exceptional CGI artwork. I'll admit that the artwork is spectacular, though
puzzles and storyline were not, and you often had the feeling
that you were wandering around for no real reason. The music
was spectacular, though admittedly, not as memorable as the music in Gabriel
Knight, Return to
Zork, and The 7th
Guest. You can, on occasion, push a button or two,
and maybe even pick up one item...for a short while. Not
too much of a game per se, yet in 1993, it was admittedly fun to explore
this CGI realm for all of its amusing artwork and visuals. This is no surprise if you know the
game's true background; the prior work of the game designers
was making children's games on the Macintosh for their kids.
Those games --Manhole
and Cosmic Osmo--
were unique and inspired children's games. Myst,
was equally amusing to older teen gamers, yet not too thrilling for diehard
gamers, who wished for something with a little more "kick" to
it. The end result is a game whose infamy demands a Large Crater...though
not a "Deep Impact" per se; just one game critic's memory of the
experience. The ending (if you can
call it one) only made things worse.
See
Also: RealMyst,
Riven (Myst 2)
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