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Nightmare Creatures

(Activision/Kalisto, 1997)

This is a fantastic game on many levels, yet marred by a few, tiny gaming mistakes. On the plus side, graphics are excellent, and provide an effective atmosphere; the foggy streets of old, 19th century London. Monsters are of the "creatures of the night" variety, and each is created with excellent care to detail and animation. To defeat them, you can choose to be (not unlike Deathtrap Dungeon) one of two characters; the noble monk, Ignatius, or the sword-wielding female, Nadia. Each has special moves that can cause additional damage if done correctly; a little bit too much like Mortal Kombat for my tastes, though acceptable.

Which brings me to the game's flaws The game suffers an obscene amount of "console-itis," and you know what that always means...! Game saves can only be saved at the end of every loooong level! This is a challenge to the highest degree, when you only have one weapon throughout the whole game (!); either the staff or the sword (you can imagine how weak these are against a stone gargoyle!). Worst of all, my choice for one of the Worst Game Features Of All Time; an "adrenaline meter" --essentially a time meter of how long it was since your last fight-- kills you automatically simply for exploring a level, or even if you get lost! What a terrible shame; the rest of the game is fantastic (so much so, it still warrants a marginal thumbs-up rating). However, these flaws were a bit too much...

Rating : Small Crater.

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