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Quake
(ID, 1996)
This was the most hyped, ballyhooed "upgrade" to
a game engine in, perhaps, the complete current history of games.
John Carmack promised an upgrade to Doom's
classic 3D game engine, which would surpass anything ever seen
before. Much like Trip Hawkin's 3DO hardware fiasco in earlier
years, fanboys fanned the flames, until rumors went sky high...as
did expectations. Depending on how many of these rumors you believed,
you were either thrilled or disappointed at the result of all
the whoopla, Quake. On the one hand, sound effects
were excellent; the best heard at the time. This was also one
of the first games made compatible with 3D accelerator cards;
you can imagine how popular it was to see smooth, non-blocky
graphics for the first time! On the other hand, the SP "story"
was ridiculous, as was the final enemy, which resembled an upside-down
squid! A similar enemy (in other levels) resembled a flying,
glow in the dark snail. Compared to the arachnotrons of Doom, these were pretty silly. For
that matter, who could ever forget the dreaded "first weapon"
in the game; so weak, it was often cynically nicknamed "The
Nerf Axe!" Regardless, the game's inspired many top-notch
action games in later years, some of which used the exact
same game engine. Therefore, for the game engine,
and the genre it inspired, I'd rate it a Deep Impact...obviously.
However, for the game itself, I can only give a Large
Crater rating; flying glowing snails...?
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