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Quake 2
(ID, 1997)
By the time this latest ID shooter came out, one thing was
clear; ID was interested in pleasing deathmatch fans and...that's
it. On the one hand, John Carmack's Quake 2 did
indeed appeal to fans of "deathmatch" (i.e., quickie multiplayer games with the only rule
being "kill everything moving until the other gamers get
bored"). On the other hand, Carmack was making a few mistakes elsewhere, and Quake's audience was starting to,
well, quake. All other modes of play were lackluster, including
co-operative multiplayer and single-player.
In my full review of Quake 2 --as posted in
the newsgroup, comp.sys.ibm.pc.games.action, Wednesday, December 10th,
1997-- I had another gripe with the game, that is best summarized by
re-printing what I wrote in the review itself:
Last of my gripes is personal opinion.
[/"Violin" mode on./] You can't save your marine comrades. See them get
tortured, mutilated, humiliated, and all around watch them die. You
*are* a HERO, right? Whatever happened to "everybody goes home, or
nobody goes home"...? This makes me seem like somebody who's only
out for himself; his life, his glory. Enough of this
"gladiator" nonsense; any REAL sport has *teamwork*, men. Word
up for Quake 3, Carmack: Have all comrades able to be "beamed
out" upon touching them. Have a special secret mission for those
*true* marines who left *nobody* behind. In multiplayer, have a
"death" count as a capture and let team members free you. For
any true marine, camaraderie is the key to survival. Otherwise, don't
call these guys Marines. Okay, sermon over. You're dismissed.
[/"Violin" mode OFF./]
Again, much like Doom,
this game's technology led to many other, better games, so Quake
2 deserves a thumbs-up, if just because of what other, better
games its game engine led to. The game
engine was no longer a "Deep Impact," however; other
game companies were making their own 3D game engines, with their own merit
for use as well.
That said, compared to Dark Forces
2 Jedi Knight that same year, and Unreal
in the following year, Quake 2 should've
been much better.
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