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Riven : the Sequel to MYST
(Cyan/Broderbund, 1997)
The debate still continues to this very day, whether
MYST was worth half the whoopla
it received, or even if it was a real game. So you can
imagine the added controversy over its eventual sequel, Riven.
On the plus side, Riven had a more intriguing story,
where your newfound friend in the original game asks for your
help in finding his wife. As short notes you read in the original
game implied, she's been kidnapped by the madman who caused most
of Myst's problems in the first place, and trapped in yet another
world. Oddly, however, your "friend" didn't bother
to tell you how to use any number of additional machines that,
once again, you don't know how to operate at all (a typical Myst
"puzzle"). After dozens of Myst clones
in three years' time, there really wasn't anything new to the
genre introduced here. Other companies had met and even exceeded
the quality of the original Myst game, including
Zork Nemesis, Jewels of the Oracle, and,
to a lesser extent, Shivers.
This sequel was okay, yet not great.
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