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Space Quest VI: Roger Wilco in the Spinal Frontier
(Sierra On-Line, 1995)
This was the worst in
the series; SQ6 stripped the evolving storyline
of any value. It even took away everything Wilco worked so hard
for in SQ5, including his
Starship, Captain's rank, girlfriend, and even his alien pet
(!). Equally present were goofs Sierra made in all its graphic
adventures since King's Quest 7.
Most noteworthy was its use of Saturday-Morning Cartoon, plain-color
graphics; big mistake. It also relived one of the bigger mistakes
of Space Quest 4, where
the most lackluster area explored is more than 2/3rds of the
whole game (space mall in SQ4; "innerspace" in SQ6).
The decision of Cendant (and later, Havas Interactive), after
buying out Sierra On-Line, was to cancel this series completely.
If this is what to expect more of in a sequel, I don't blame
them.
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