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Strife
(Velocity, 1996)
Okay, so maybe the game designers for Strife
didn't see the writing on the wall; that all Doom
clones would be obsolete, upon the release of Quake
that same year. Regardless, not unlike Realms
of the Haunting, this game showed that there were
still one or two ingenius game concepts to be had, using Doom's
"old" game engine. Strife was, in fact, an action/adventure
game that was perhaps years ahead of its time, in most respects.
The storyline would unfold via fully-voiced characters, who would
tell you what was your next mission. These missions all involved
an intriguing tale of "strife" in a world taken over
by...someone, who you must stop! These missions were far more
challenging than the typical "shoot everything moving"
no-brainer, and often involved finding out who your enemy
was, before making your next move. Sadly, the game's biggest
flaw was an obscure multiple ending story arc, which left many
players with an abysmal "worst ending" possible, just
because they made one mistake, in one puzzle choice,
in around the middle of the game! Make the right puzzle
choice, however, and you got to see a far cuter ending, where
the hero saved the world, gets tons of praise, and even meets
the girl of his dreams! The plug on this intended game "series"
was pulled, and that's a shame; seeing a Strife
sequel with a Quake game
engine would've been interesting...
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