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Strife

(Velocity, 1996)

Okay, so maybe the game designers for Strife didn't see the writing on the wall; that all Doom clones would be obsolete, upon the release of Quake that same year. Regardless, not unlike Realms of the Haunting, this game showed that there were still one or two ingenius game concepts to be had, using Doom's "old" game engine. Strife was, in fact, an action/adventure game that was perhaps years ahead of its time, in most respects. The storyline would unfold via fully-voiced characters, who would tell you what was your next mission. These missions all involved an intriguing tale of "strife" in a world taken over by...someone, who you must stop! These missions were far more challenging than the typical "shoot everything moving" no-brainer, and often involved finding out who your enemy was, before making your next move. Sadly, the game's biggest flaw was an obscure multiple ending story arc, which left many players with an abysmal "worst ending" possible, just because they made one mistake, in one puzzle choice, in around the middle of the game! Make the right puzzle choice, however, and you got to see a far cuter ending, where the hero saved the world, gets tons of praise, and even meets the girl of his dreams! The plug on this intended game "series" was pulled, and that's a shame; seeing a Strife sequel with a Quake game engine would've been interesting...

Rating : Large Crater.

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