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Tomb Raider
(Eidos/Core, 1996)
The game that thrust third-person action gaming into a whole
new era, this was an intriguing spin on the Indiana Jones
movie series, with a female heroine in the lead role. So great is the game
in design and originality, that if it were released one year earlier, it
would've been a sure entry into Techtite's choices of Top
50 Multimedia Classics (in fairness for the term
"classic," 1995 was the understandable cutoff date for that
feature article...). Via such a top-notch game, the lead character was put
on a pedestal next to game characters like Sonic the Hedgehog and the
Super Mario Brothers. Lara Croft was
made so lifelike, in her actions and mannerisms, her stardom has even led
to an upcoming live-action movie (let's just hope it isn't as bad as the
Mario Brothers movie!).
Anyway, as for the game per se: The storyline involved Lara being
paid by a mysterious company, to search ancient temples for artifact
pieces. What these pieces create when combined --and why your
employer wants it so bad-- is part of the mystery. As for the
game; it was totally cool! Each level was gigantic, well
mapped, and seemed to last for hours on end. There were even
more than a few inspired puzzles, including a Lara Croft "doppelganger"
that imitated her every move; what's worse, shooting this copycat
Lara only caused damage to Lara herself! The solution to this
puzzle was intriguing...as was the game as a whole.
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