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Ultima VIII: Pagan
(Origin, 1994)
One of the lesser Ultima sequels, this was the only new Ultima
for five more years. The storyline was even more linear
than Serpent Isle,
with puzzles that were often a bit too cryptic for their own
good (at one moment, you must find an ancient temple in the catacombs,
almost by sheer accident). Prior to a well-deserved patch, the
game also had an obscene amount of jumping puzzles, leading to
the sarcastic term of "Super Mario Avatar" to describe
this flaw. People felt that this was the worst Origin could do
to the Ultima saga. Unfortunetely, via Ultima IX : Ascension,
they were proven very wrong.
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