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Waxworks
(Accolade, 1992)
From the same game design trio that helped make
Elvira and Elvira II in prior years, this
was a strikingly similar horror/thriller RPG game, except it
had no Cassandra "Elvira" Peterson cameo this time
(I guess the license to use her name/likeness had just expired),
and was a totally different storyline. Your twin brother has
been kidnapped to a bizarre wax museum, where each exhibit symbolizes
a moment in your ancestors' history! As it turns out, an evil
witch cursed your family long ago, so that each time twins are
born, one of them will be possessed by evil powers. You must
use the magical exhibits to go back to moments in time where
your family had twins (you take the role of the "good"
twin, searching for your evil counterpart). These areas are each
quite amusing, including the foggy streets of old London (Jack
the Ripper, allegedly, was an evil twin), an old mine (wierd
mutants!), and even ancient Egypt (your ancestors helped build
the pyramids? Cool.). You could even complete these four areas
in any order! Afterwards, you must use artifacts from
each moment in history, and go back in time to when the witch
first cursed your family, stopping it from ever happening! While
the overall story is a bit of a stretch, it was certainly an
inspired concept, and led to a fun experience; almost
as fun as Evira II...
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