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X-Com

(Microprose, 1995)
Imagine the fun if FOX television's The
X-Files created a spin-off like this! UFO's are invading
Earth, and it is up to your special forces unit to defend humankind
from this threat! In this strategy game, you must create your
secret base, choose equipment (as much as you can, based on government
funding), and hire your soldiers. Choose carefully, because the
aliens are diverse, and quite ingenius in game design (one can
use mind control on weaker soldiers, while another is a serpentlike
salute to the movie Alien). Little by little, winning
battles mean that you can bring home alien wreckage. Your lab
techs can then improve your fighter ships, defenses, and weaponry,
based on alien technolgy. Cool! Aliens also can be captured --dead
or alive-- to help you discover what is going on here. All this
is not an easy task, however, because you often have to protect
small towns from alien attack, under very true-to-real-life situations.
Too strong of a weapon means heavy destruction of the "good
guys" as well as the bad; glass shatters, houses catch fire,
gas stations explode into ashes, and, yes, innocent bystanders
can be killed. Too many mistakes by your soldiers, means less
government funding, so don't make any mistakes! This was one
of the few strategy games to make it into Techtite's list of
Top 50 Multimedia Classics.
If only its sequels were as good...
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