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Tomb Raider : The Last Revelation

Click Box Art above to
purchase (PC version)
Macintosh Version Available! Click Here to Order
Lara has been a staple of the holiday season four times by
now. Using the same engine (with several tweaks along the way),
Lara has taken us (or have we taken her?) to every locale under
the desert sun, and beyond. Whether it was Egypt, Italy, the
rooftops of London, or even her own home, It seems like we've
gone with her practically...everywhere. Now, upon the
release of game #4, can the designers offer us anything new?
As it turns out, yes and no.
The
game begins with a prologue, not unlike the third Indiana
Jones film; we get to see a teenage Lara exploring her
first tomb! Along with her is her explorer mentor, Verner Von
Croy, whose "lessons" for young Lara are the replacement
of the classic "Lara's mansion" training level of earlier
TRs. As a result is my first gripe; this training
mission isn't half as cool as exploring Lara's exotic millionaire
mansion. It's important, however, to see what happened to Von
Croy, because he's a major part of the later story.
After the training mission, you see Lara as she is today,
and the main levels begin. These
missions are pretty easy to "jump into" for Lara Croft
fans; only a few differences are present. For one, Lara can now
climb poles and ropes. While this new maneuver seems more forced-into
the game than Indiana Jones' whip in The
Infernal Machine, this move is used and re-used (and
overused) from the very beginning. Unlike Indy, however, you
can swing on the rope in the direction of your choice.
In addition, while climbing walls and ladders, she can even climb
around corners; a game engine tweak that has been a long
time in coming. Other cool moments include driving a jeep and
a motorcycle.
The
bigger visual plus is in texture handling. Lara seems less like
a rag doll, and more like a human being (of sorts). Although
all characters have far better texture detail than prior games,
Lara looks particularly better and more life-like. How intricate
are these textures? Enough to make Lara's outfit choice very
obvious; a one-piece thong bathing suit and shorts. Intriguing
choice of adventure-wear, eh?
Then
there are the levels. Every one of them is a return to Lara's
Tomb Raiding roots, and that's a very good thing; no racing in
a gondola in Venice or jumping onto construction cranes in London!
I found the concept of "Egyptian bulls" a bit much,
though all other enemies are relevant to the story; mummies,
scorpions, and so on. While other game critics apparently found
the pyramid environments redundant after a while, I found exploring
them intriguing; it's hopping around the outside of the
pyramid that I found so annoying (the opening is on top
of a slippery pyramid? Why?). Elsewhere, however,
the game has a few amusing surprises, such as fighting bad guys
on top of a speeding train.
New
visual effects equally enhance the game. When Lara climbs out
of water, her clothes drip with realistic droplets that slowly
reduce with time; a nice slice of realism. In one scene, Lara
must complete a statue, and instead of having the missing piece
suddenly "appear" on the statue, Lara climbs up and
carefully places it there herself. Well done.
There
are a flew grumbles, however. This might be mere personal opinion,
but I felt that the coolest puzzles were only shown once, while
dull puzzles are overused! In one scene, you see a man
attacked by a giant scorpion; help him out, and a special key
to an armory is yours. If this game indulged in more heroic moments
like this --use your strongest ammo to save a life, get reward--
the game would've had a less redundant, "jump and shoot"
feel to it. Instead, this is an exception to the jumping bean
rule, and, seriously, how many jumping puzzles can one game have...?
Other so-so puzzles are overused almost as much. Even the cool-at-first
laser scope on your revolver becomes redundant.
| FREE TIP!
: In one target puzzle, you're supposed to shoot bulls eyes from
across the room --all of them-- before a trap door drops
you onto spikes. Forget that! Grab the crossbow in a nearby
room before sliding down to this area, then use one single explosive
arrow to blow up every single target at once. Kablam! |
This game has one giant flaw, however; one which makes me
unfortunately have to relive the Drakan:
Order of the Flame experience all over again; a pleasureless
ending. Is it an open ending? That would be the good news!
I don't want to give too much away, though allegedly, it's
already been said by Eidos; this will be Lara's final adventure!
To make this an even bigger, bitter pill to swallow, her final
adventure seems to have been written by the same TWIT who made
the classic Infocom text adventure, Infidel.
IMHO, it is pretty annoying to have a game's finale try to squash
you like a bug six times --even after vanquishing
the final boss(!)-- only to reach a lackluster conclusion like
this. Apparently, the "Infidel" Lara Croft needs to
be punished...as do her fans.
"Bottom Line"...? Okay, I'll give it some
credit for not being buggy upon release (a sad rarity these days),
as well as excellent improvements in texture handling, AI, and
FMV. In addition, this is one game that will keep you playing
for a minimum week, even with the best walkthrough in
hand. However, the final game was a bit of a let-down; too many
death scenes, not enough reward...
Millennium
Edition...?
When initially sold in 1999, larger software chains
sold a special "millennium
edition" of Lara's then-new, latest game title. This box
contained
Lara Croft memorabilia, including a limited issue comic book (black
and white; very stylish), a nice pewter figurine of the heroine,
and a special card from the upcoming
card game. In truth, in a world where most $50 game boxes merely
include the game CD, this was a cute idea...
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To
buy PC version of this game, click box picture at left. To buy the Mac-version,
Click Here
Also available for the following game systems (click
on system name to order): Dreamcast
, Playstation
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 2000; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
& disclaimers, click here... |
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