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Anachronox

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on picture to Order this game (PC version)
Winner!
Best Overall Game, 2001.
There are some games which should lead to an
award for "best prologue/intro of the year." Anachronox
is definitely among them. Zooming into the title's
namesake in all its glory --a gigantic, alien-made planetoid-- it begins
with a panning view of the numerous departing and approaching ships, in this
apparent hub of galaxy commerce. As a shuttle approaches one of Anachronox's surface spikes,
we see that these spikes
lead to a giant metropolis within. Once the shuttle
lands, we get a flyby of the twisting, turning walkways, that with their
simulated gravity wrap in all types of directions of this artificial world. Then it
slowly reaches the office of the main character...just as a loan shark is
throwing him out the window. Award shows notwithstanding, this certainly is
one of the most attention-grabbing game introductions of the year.
Of course, this
mere prologue is just a small sample of Anachronox; an elaborate RPG action-adventure, several years in
the making. What makes this RPG different from most of the others released
these days, is that it's graphics are not mere faux 3D/isometric 2D; this
is a 3D game world through and through, that you can explore at will. It takes all of the best traits of the Final Fantasy
genre, and thrusts it into a superior, fully 3D game engine. This
results in an RPG with inspired game maps that rival
those in ION Storm's popular release last year, Deus
Ex. People who love exploration will love the numerous places to
explore, which seem inspired a little by a similarly great action-adventure,
Thief (numerous
secret items are hidden in the shadowy corners of the areas you
explore).
The game also has a great story, involving detective Sly Boots (the man thrown out
the window in the intro). He hasn't been having much luck lately, nor has
his formerly living assistant, Fatima, whose spirit has been
digitized to hologram form, and
is now reduced to being his "Life Cursor" (the
arrow-shaped scanning device floating around him, with the help of your
mouse, which helps identify items and maintains your "mission
objectives" list). What happened to Fatima --and
Boots, for that matter-- is all part of the evolving story, starting with
Boots looking for a job, and ending with his discovery of how big of a
"job" it really is. You'll help Boots explore many different worlds --each totally unique from the others-- trying (as every game hero is) to save the universe.
This is alluding to
the game's best trait;
size. Anyone miffed at the relatively small size of games these days, should
definitely love the size of Anachronox. Your journey starts at
Boot's home "town," and soon extends to as many as seven other planets,
colonies, and space platforms. Each planet/station is huge, consisting of
hotels, stores, bars, and of course, many dark corridors you shouldn't be
in, yet explore anyway. In time, you'll acquire a shuttle of your
own, allowing you to
return to some of these planets, to see sights you didn't get to see before.
You'll meet seven main characters along the way, and a wide menagerie of
supporting characters. You'll also learn more about Boots himself, as well
as past and new friends, leading to a very three-dimensional character
development that I enjoyed a lot.
The most unique aspect of this game, though, is how
"alive" this game world is. This goes beyond the well chosen
background music, voice actors, and visual and sound effects; it goes for the
characters themselves. In the cutscenes,
characters' mouths don't just move along with their voice actors; their facial
expressions change as well, leading to very cinema-quality moments. Non-cutscene
animation is similarly well done; Stiletto Anyway (shown here), for example,
has a unique "wiggle" to her sultry walk, whenever she is used as
the lead team member. As for the worlds explored, every alien on the street has a story,
and each is quite amusing and funny. Many even lead Boots to over 35
optional mini-quests. Some sub-quests are continuing mini-stories all their
own, especially if you decide to join the rebellion or ally
with your fellow detective friend, Rukh; either of which is completely
optional. This is all, as I said, within a totally "alive" game world where even the arcade machines
actually work. Cool!
Even better is this game's RPG battles, between your party of heroes (3 at a time, on any mission), and
a menagerie of unique villains. What I liked most about this battle engine
--in addition to the excellently animated battle FX-- were the choices of
battle maneuvers. You can use your current weapon, use a variety of magic spells (or
"Mystech," as this game calls it), move to a more
offensive/defensive location nearby, use an item in inventory (a bomb for
an enemy, or a healing pack for yourself)...or, if you've saved up enough
energy, you can use a "battle skill." Such battle skills are
unique to each of the seven main characters, who start off with one skill,
and can soon learn 3 more. Enemies all have their own, unique
battle skills as well, leading to many non-repetitive battles filled with
fully animated 3D effects galore.
Not all exploration, though, involves
fighting and clicking your mouse around. The best places to search require serious skill on the
part of your teammates. Boots, for example, can pick locks, while only the
robotic PAL can tap into computer security systems. Of course, such
"skills" lead to even further mini-games, within this already huge
game. To pick a lock, for example, Boots must discern the 3 digit (and
later, even longer) code to open the lock, within the time limit offered.
PAL must tap into a system by traversing a wire "path," which is
similar to a "plumbing pipes" game you may have played on PCs many
years ago. Each of the seven main characters has a unique skill, leading to
a unique mini-arcade-game. Furthermore, talk to enough people, and you may
find a person who can upgrade your character's skill level. A better pick
lock for Boots, for example, allows you to fool the timer, allowing for more
time to pick the bigger, tougher locks.
Topping off Anachronox's excellent
consideration to detail, is its excellent sense of humor. Such comedy relief
ranges from the
smart-alecky robot, PAL, to the equally grumbling old codger, named quite
appropriately "Grumpos." Grumpos has the skill
of "Yammering," which he can use on someone to talk their ear off
until they give him what he wants. Such discussions are well-written and a
real hoot. Of course, the funniest character concept is the only one of
seven that is not shown within the game box's inside flap, and that's
for a good reason; the surprise of seeing he/she/it for the first time, will
definitely lead to a few gaping jaws in game players, as well as a few
laughs.
However, much like the best selling games of
late (Diablo 2 in particular),
there are a few gripes, though none are worth reducing the
rating of the overall game. For example, the interface does not
automatically turn the camera in the direction Boots is moving; you'll have
to slide Fatima (the game cursor) around with your mouse, to change your
angle of view. However, other gripes are similarly minor. Given, for
example, how much the female rogue Stiletto Anyway was
used to pre-promote this game, it may disgruntle some gamers to find
out she doesn't appear until one-quarter of the way through the whole game
(though after that, you can use her on any mission you like, for the
remaining 75% or so of the missions). There are other, even tinier grumblings, though again, nothing
that kept me from truly loving this game.
You can note how cryptic I'm being in this
review, and that's because there's too much to spoil, and I don't want to
give too much away. However, I will say that the eventual reason for Boots'
mission --revealed soon after PAL's mission by himself-- is totally
sci-fi, and tremendously inspired. Among all the banal stories of
"trade disputes with Naboo" and "bug aliens who screech a lot" in sci-fi
movies these days, here is an evil villain whose diabolical scheme is, quite
simply, absolutely, brilliantly sinister and devious. I haven't seen a
villainous scheme like this in years; it's nice to see
such inspired storytelling is still possible. Being able to be a part
of the story, in an interactive RPG, makes it all the more fun.
Click
on picture to Order this game (PC version)
You may also be interested in : Prima's Official Strategy Guide : Anachronox
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 2001; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
& disclaimers, click here... |
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