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Disney's Atlantis:
"Trial By Fire"

Click
on picture to Order this game (PC version)
Quite frankly, I think Disney shows a lot of
guts, releasing a standard, 2D animated feature, in a summer filled to the
brim with so much glitzier CGI, computer-animated fare (particularly Shrek,
and Final Fantasy: The Spirits
Within). However, that's not to say they aren't promoting their
latest animated feature, Atlantis: The Lost Empire, with
everything they've got. This includes the latest action
game by Disney Interactive, which always releases a game based on the latest
Disney film in theaters. Many of these games are even pretty good, with last
year's Emperor's New Groove action game being a very
acceptable Super Mario clone.
I wish I could give similar praise for Atlantis: Trial By Fire, though it seems to
somewhat miss the mark.
This action game succeeds in one regard;
licensing the Lithtech game engine, which last year delivered such
critically acclaimed games as No One Lives
Forever, as well as the likeable Sanity:
Aiken's Artifact. Disney was able to use most of the better
traits of this game engine to their advantage, including accurate 3D
renditions of the film's characters (as we've all seen in advance in film
trailers). However, you're unlikely to see these characters very much at
all, except in black and white transmissions via your "talkie"
transmitter (sort of an apparent video-phone prototype; shown here). In addition, for
some reason, it was decided to make this game first-person perspective, so
you rarely see your own character, either. This essentially eliminates
one of the
Lithtech engine's best features; the ability for in-game cutscenes. Given
that this game is based on a film, it desperately needs such cinematics, yet
settles for simple flybys of each level, instead.
Essentially, kids would buy this game to
re-enact their favorite scenes in the film. However, Trial By Fire
does not achieve this as well as Emperor's New Groove's
action game last year. That game even had a surprisingly huge number of video
clips
from the actual film, that introduced and concluded every level of the
entire game. By comparison, Trial By Fire is surprisingly sparse of background
story of any kind. Sure,
given that the game was released weeks prior to the film's official opening,
they don't want to reveal too much of the film, beforehand; hey, no problem. However, the game needs a background story of some
sort, which could just as easily have been done by the 3D polygon characters
themselves. Instead, you're treated to short narrations before each level,
with only the vaguest notion of why you're doing what you're doing at all.
There is a "journal" option to help tell you what to do, though
this is basically just a narrative form of the "objectives" list
that opens each level.
This is just a small sample of limitations
that give you the feeling that this is just a small, rushed, fraction
of what was originally intended. Sure, the idea was to offer interactive moments of the film, coaxing you
to see the film itself, though Emperor's New Groove last year
achieved this far better. The best complement to the film would be an action
game that tells the whole story, yet still keeps the funniest moments to be
shown in theaters. With such a mishmash of levels, I doubt even seeing the film would keep me from
feeling like this game is a mere abbreviation of a larger, better
game, that was apparently scrapped due to time concerns. It's just a
theory, though it's an understandable one.
The single-player game succeeds in offering a
few puzzles, at least. The wind trials, for example, involve activating
giant flutes in the correct musical pattern. There are other challenges like
this, such as trying to dodge moving walls over lava, or trying to race a
rising pool of lava to the top of a maze in time to reach an important
artifact. These are amusing challenges, though still, they are too brief.
One can say the same about game levels themselves, which seem somewhat
similar. They're very colorful and inspired in visual appearance, yet
they're each extremely small. Expect to be done with the whole game, and all
of its 15 levels, in as little as two and a half hours. Very little kids may
prefer it this way; anyone older than 10 will not.
As for the multiplayer game option, consider this game
"Children's Quake." Atlantis: Trial by Fire tries to
be just like that classic multiplayer action game, only more PG-rated for
the kiddies. Shooting bad guys leads to little more than them magically
disappearing in what one may as soon expect was a Star Trek transporter
beaming them to safety; the way the enemies vanish is that pyrotechnic, yet
G-rated at the same time. Weaponry is amusing yet equally childlike, and
includes a "froster" to slow enemies down, and a
"puffer" to blow them away. Kids might enjoy the multiplayer game
options, of competing with others online, playing as actual characters from
the film. However, again, the single-player game should have been far
better, and quite frankly the multiplayer could have offered a bit more, as
well.
It's the added gripes that drag the game down
to thumbs-down territory. One annoying glitch (as was already experienced in
the free demo) leaves you stuck in certain platforms, unable to do anything
more than restart the whole game. This can be annoying, especially when
there is no decent save game feature, and often the game forces you to
restart the level at the very beginning...only to be at risk of getting
stuck yet again. I'd label the lack of a decent save game feature
"console-itis," if this game was to be released simultaneously
with game consoles (with limited game save potential), though it isn't.
Furthermore, there is no real excuse for not offering a decent save game
feature, given how versatile the Lithtech game engine can be.
There really isn't anything wrong with a game
geared towards kids, that is over in a night's worth of game play. In
addition, the game levels are still very nice to look at, no matter how
little you get to truly enjoy them, with so little to do in any of them. I
guess my expectations were so high, after playing that cool demo CD,
shrink-wrapped with my DVD of The Emperor's New Groove. As it so turns out,
however, that
demo isn't much smaller than the rest of the entire game. Bummer.
Click
on picture to Order this game (PC version)
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