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Oni

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on picture to Order this game (PC version)
Macintosh Version Also Available! Click Here to Order
Last year gave us Daikatana;
over-hyped for years, yet wound up to be quite a disappointment.
The result was apprehension towards similar long-in-production games that
equally hyped to push the envelope...yet would they? Among such long-awaited titles is Oni, and now that it's finally out, I can say that
it was more than worth the wait in many ways.
However, one can't help to realize that its fair share of flaws
regretfully drags it away from the "Deep Impact" rating it so
easily could have earned.
The game's sales pitch is its title
character; a next-generation Lara Croft type of 3rd-person action-heroine named Konoko. Inspired by Japanese
Anime (the intro and concluding cutscenes are anime cartoons, FYI), Oni
will even be a comic book series soon, regardless of how the game has
just been released. Konoko is the result of various lab experiments to
create the ultimate super warrior, though discovering what experiments
those are, and why they were performed, is part of the quest in this
action-adventure. Consider this a pilot episode of sorts, explaining the
origins of the title character for the multiple comics and (possibly) game
sequels to come.
Oni is different from most
grab-gun-and-keep-firing shooters in many
respects. For one, you can choose between close range or long range
combat. However, judging by the limited ammunition, as well as the odd
game rule of carrying only one weapon at a time (?), the idea here is to
concentrate on close-range combat. New levels often result in new moves learned, which can
be displayed at any time by choosing the "diary" on your
PDA (or whatever you wish to call it; the portable computer that tells you
your missions objectives). Special 3D FX make all fights worth your while,
including different flashes of energy depending on the affect of the blows
(yellow affected only a little, red means the enemy is almost defeated).
Sound FX equally enhance the fight experience, with louder punch sounds
meaning a more effective hit.
 Much
like the best action games these days, the rule is not to merely "shoot everything
moving." This is a realistic environment, which often contains all at
once enemies, fellow soldiers, and innocent civilians. I liked how saving
the latter rewards you with their gratitude, and often a gift from them as
well (health packs and ammo for example). Unlike other games with soldiers
fighting alongside you, fellow soldiers are even quite strong (On
one occasion, one of them even defeated the final enemy for me, saving me
the trouble of searching for an extra health pack). This also adds to the
challenge nicely, as you must choose your attack wisely, so as not to hurt
people who may either help you, or reward you with power ups.
Environments were allegedly created with
the help of real architects. This is one of the more intriguing aspects of
the game that is hard to critique per se. On the one hand, there is an
excellent sense of realism in the futuristic buildings you explore, right
down to chain link fences, windows, and staircases arranged just like a
building in real life. As a rule, characters you meet are equally
real-world-oriented, and are often just typical lab technicians and
hard-hat workmen. There is no sense of over-imagination creating a
level map that is too silly to be believable. Similarly, enemies are
rarely anything other than other humans, creating a game with its action
roots planted firmly in reality. On the other hand, this is a game after
all, and perhaps it would have been wiser to spread imaginations a little,
and have characters and buildings from the future that looked a little
more fanciful and alluring.
My gripes start with the
erratic difficulty curve. The game starts off acceptably enough, until you
reach boss villain #1; a bionic whatever named "Barabas." This
is one of the few flights of fancy by the game designers, and quite
frankly he's completely out of place in the game, for more reasons than
just one. First, he's too difficult of a super-villain to defeat in merely the third game
level; in some ways he's even tougher than the final boss character
himself, nearly a dozen levels later! Second, he starts off with a mega-weapon while you have merely a
pea-shooter. Third, he can regenerate his lost hit points, making all the
work you did worthless, unless you can get close enough to him to keep him
from regenerating. All told, this was a fight so annoying, I was tempted
to uninstall the game right then and there. However, suffice to say I
didn't, and I'm glad I kept playing.
Sadly,
just one or two months of "tweaking" the game design could have
removed any additional gripes I have, allowing the game to earn "Deep
Impact" status. Instead, there are flaws like the save game feature;
essentially, there isn't one. Your progress is saved automatically (and
rather erratically) in four or less areas of each level you explore. This
can be annoying in so many ways, though admittedly it isn't as bad as the
"console-itis" of most games. Such games often force you to
start a level at the very beginning, which is even more ridiculous
(Giants Citizen Kabuto, are you listening...?). Still, perseverance
pays off, and you'll see the "Mission Complete" anime comic
screen of each level, soon enough.
The end result is a definite thumbs-up, for
a truly unique and engrossing experience. However, there are a fair share
of flaws that keep it from being as highly recommended as, say, Thief
2 or the equivalent from last year. Its almost as if the folks at
Bungie (who created Oni) felt they were sick of waiting to
release the game, and rushed it through production at the last minute. The
end results were flaws like limited save game potential which could have
been easily averted. Oni is far and away better than most games we've waited years for in the past, though it is still a shame it isn't as
flawless as it could be.
Click
on picture to Order this game (PC version)
Macintosh Version Also Available! Click Here to Order
Also Available on the following game systems : Playstation 2
You may also want : Oni: Prima's Official Strategy Guide
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 2001; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
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