Techtite's PC Game Reviews! |
----------------- Feel free to contribute. As always, review submissions are accepted! ------------------ ------------- Sidebar : ------------- "The Anti-Lara Croft syndrome...?" It seems Eidos/Core is a bit gunshy about releasing any more games with a voluptuous heroin in the lead role. In this game, half the team is filled with women, though you'd never know it. Amber the cyborg is about as feminine as Arnold Schwarzenegger. As for Minoko, well, let's just say her character model could use a rounded polygon here and there. ------------------------ Need game hints? You may wish to consider purchasing: Project Eden: Prima's Official Strategy Guide ----------------------
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Project Eden
Click on Pictures to Order Either Version! A Techtite ReviewNote: The following review was initially based on the PC version. Only slight addendums were deemed necessary for the PS2 version... Eidos/Core have created a big name in the game industry, via their Tomb Raider series. However, two limitations in this popular series keep coming up. First, there's the need for multiplayer, or even co-op play. The second is if they can make such a game without jumping puzzles ad nauseum. Project Eden is the answer to those questions, and while I would've probably preferred a new Tomb Raider in 2001, this game is just as good. The setting is a future metropolis, where humankind has built up and away
from its antiquated past. People now live in huge skyscrapers that towe In fact, their disappearance
involves DNA experiments gone awry, which is half the challenge in this
action thriller. The resulting game feels sort of like a cross between Logan's
Run and This
is where the fun begins; each member of your team has a unique skill,
specific to each puzzle you may face. Amber, the not-so-feminine
female cyborg, is immune to any environmental hazards (gas, fire, steam, and
so on), so she is the person to send into hazardous rooms until the hazard
is repaired. Andre is an electrical whiz, who can fix almost anything in no
time; computers, doors, heavy machinery, and so on. Adding to the fun are skills that all team members have, as well as skills you can assign to any of them you choose. At times the UPA boss will "beam down" to you (so to speak) new equipment, which you can get at nearby supply terminals, and assign to the team member of choice. Some of these traits are given to all 4 teammates (the flycam, for example, can remotely fly to a hard-to-reach switch), while others are given to whoever activated the supply terminal. I found each of these tools very unique, and far different from the typical gun, shotgun, and bazooka of the more typical action games. The
best part of all this are the "regen stations." Exploration in
this game is half the fun, and the game designers cut you some slack in this
department, via These regen stations are important, because there's a lot of lifelike realism in this game, for better or worse. This goes above and beyond the fact that your team is more vulnerable to mutant attacks than they are to you. No member of your team is an Olympic gymnast, meaning there are no jumping puzzles in this game. In fact, there's no jumping of any kind; your team is so top-heavy with cybernetic attachments, they couldn't even jump a few inches over a simple crack in the floor. This adds some challenge to the game, of course, though also means for added puzzles, to cross a chasm that Lara Croft would jump across with ease. I would've probably liked a feature later in the game, that allowed Amber to use a rocket jetpack or something, though...whatever. On the brighter side of things, Lara always had to worry about gun ammo, while the UPA's energy weapons need only a recharge station. When that fails, they can use a spare energy pack, if they have one.
This is obviously an intriguing game, with admirable AI, inspired skills for each character, and 11 gigantic, Tomb-Raider-sized levels to explore. However, there are a few gripes that forced me to reluctantly keep this game from Deep Impact status. This includes an AI bug, that would automatically switch a character to use a pea-shooter weapon, when I had set them to use a stronger one (in other words, they won't live long against a tougher enemy). It would also have been nice if AI was smart enough to run-and-shoot at an enemy, and not just stand-like-a-dummy-and-shoot. The story itself is impressive, though (not giving anything major away here) it only elaborates on one teammate's past, and I would've preferred a broader look into all 4 teammates. Last --though, arguably, least-- I'm a bit miffed that the folks that gave us the voluptuous Lara Croft made the two females of the game look so gangly and unremarkable (Why isn't Amber outfitted like some sort of female Robocop, complete with titanium "hourglass figure"?). Regardless of these grumblings, this is still a great offering from the Tomb Raider gang. As I said before, I would've preferred a new Tomb Raider for the holidays (she's been a mainstay of the holiday season since 1996!), though this is a nice treat as well. If this is a sign of what we can look forward to in Tomb Raider: The Next Generation, count me in!
Click on Pictures to Order Either Version!
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