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Serious Sam:
"The First Encounter"

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Link No Longer Available (PC Version)
Before you think a title with a suffix of
"The first Encounter" is alluding to this being a mere shareware
game --i.e., over-glorified off-the-shelf demo-- don't worry; yes, this is a full game, with levels
galore, and yes, it's only a paltry $20! Someone who made this game
obviously knows how tough it is to enter the dog-eat-dog world of Quake
"clones," and their humility is paying off; it may be low
priced, though records show it's one of the top 5 best selling games in
its first month on the shelf!
Of course, it helps that it's also a lot of fun.
The
story involves a Duke-Nukem type of macho-game character named Sam Stone. He's Earth's last
hope, against an alien menace from a parallel dimension, who may be linked
to powers discovered as far back as ancient Egypt. Sure, it's a concept
that seems to merge the film Stargate with Duke Nukem, though this is
part of the fun. The point
is, you'll be facing intriguing enemies of the future, while being
surrounded by the grandeur of the still-standing cities of old Egypt (which Sam reaches,
of course, via a time vortex). Each level involves reaching a priceless artifact of
some kind, and the cutscenes of Sam reaching these end-level goals have a
true feeling of "victory" about them (as well as a slight salute
to the Indiana Jones films). Adding to the fun is Sam's witty banter,
which is perfectly timed and often very funny (near the beginning of the
game, an enemy screams "AAAAH!" when attacking, only to have you
shoot him with one shot, and hear Sam say, "AHHHHHH!...yourself!"..
an impressively humorous salute to the classic scene from Raiders of
the Lost Ark!).
The game plays a lot like a Doom clone,
only with the graphics of an Unreal or Quake clone. This is good on the
one hand, bad on the other. Some people, wishing for more story a la Half
Life, or more intriguing puzzles to solve a la System Shock
and Thief, might be slightly
disappointed. However, at $20, spectacular graphics in a Doom-clone gaming
atmosphere isn't disappointing enough to not enjoy the purchase. It even
offers a little bit of built-in strategy, as well! An amusing "travel
computer" feature offers Sam (and you) the ability to review mission
objectives before entering a level, as well as notify you of mission
objectives as they change within a level. Defeating a new enemy leads to
message screens as well, which define that enemies' strengths and
weaknesses. This is an amusing feature, in that it plays out almost
like a virtual "official strategy guide," enhancing the value of
your $20 even more.
The
game levels are huge. My favorite levels are the exterior ones, that often
allow you to travel for what seems like miles, in any direction, with
numerous "secrets" scattered around the game map, if you decide
to search for them. Environmental effects are also impressive, complete
with realistic changes in
the lighting during a rain storm. Sunsets even lead to an impressive
change in the hue of the environment, enhancing the ralism more than most
"exterior" game environments of this type. As
for the interiors, they are equally realistic, with numerous breakable
objects (break a precious idol, and get ready to feel the wrath of
additional enemies to defeat). In addition, destroying wall torches leads
to dimmed lighting around the torch, though I found in the single
player game this is more of your problem than it is your enemies' (aliens can
often see in the dark, while you cannot!).
Speaking
of enemies, there are a lot of them. Literally. On the one hand, there are
many varieties, while in addition, they often come at you in droves. AI is
also very impressive, so you'll have to face different enemies
simultaneously. Such enemies include wild "were-bulls," who (quite effectively) kill
you slowly by butting you halfway across the game map. Then there are giant killer robots that tower above you. Other aliens
include the creature shown here, who can cast a vicious homing spell that
you cannot dodge; you must shoot these projectiles down before they reach you.
Weaponry to defeat these monsters is rarely anything you haven't already seen before (pistols, double pistols, shotgun, laser
gun, and so on), though on the plus side, that also means entering the
game right away (with similar controls to any other Doom
clone) should not be a problem.
There
was a lot of care put into this game. Music is well chosen, and often sets
the mood very nicely. Listen for changes in the tone of the music, to get
subtle alerts to enemies approaching nearby, or when you've victoriously
defeated them. 3D acceleration effects are equally well chosen, and
include huge lava monsters that glow with eerie red magic, and the green
shimmer of alien slime flung at you by other monsters in the game. In addition,
there are two secret levels, which are definitely worth the meager work it
takes to search for them.
There is one "gripe," if you can
call it that. This is a long game. Yes, that's a gripe, when approached in
this fashion. It's ironic that sun effects are so well rendered in this
game, because this may be the last time you see any type of
"sunlight" for quite some time! The length of the game soon passes the "Wow, I can't
believe I got this for $20" phase, past the "I can't believe I
couldn't finish this game in one night" phase, and past the
"Whoh; two nights and still more levels" phase. This would be cool,
yet then the level editors went too far: past the "When's this game
going to end?" phase, past the "Gee, I really thought that was
the last level" phase, past the "100 skeleton soldiers...again?"
phase, past the "Please, let this be the last
level" phase, and well past the "Please, have mercy, and let me
return to my mortal life" phase! Enemies keep coming, and coming, and
coming, and coming, and coming, and coming, and are often, rather
annoyingly, dozens upon dozens of the exact
same enemy type.
True, this sounds a little cool when heard in print, and yet...yikes! If I
had to fight another horde, of 100 or more of those annoying Skeleton
Warriors...arrrrgh!
In the end, you may ask, why is it labeled
"The First Encounter"...? Well, you'll find out soon enough by
the game's finale, with a rather bittersweet "To be continued"
message. Sure, you win in the biggest way, and basically save Earth,
though much like the first Star Wars, this is just one big victory, before
reaching your prime goal...whatever that may be.
Until then, I'll be happy with "The First Encounter," and
perhaps the best value for my $20 I've had so far this year.
Click
on picture to Order this game (PC version)
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 2001; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
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