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007: Nightfire

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I have noticed a lot of flak about 007:
Nightfire from the bigwig game review rags. So much so, I feel the
need to re-edit my review I formerly posted, and replace it with a more
on-the-defensive stance. Sorry; my marginal thumbs up of the game still
stands. However, as always, not all games are for everyone.
First
things first: okay, as I confessed in the original review, the storyline
could've used some work. There will unlikely be a call for a movie based on this
game, anytime soon. However, for the FPS genre, this is often considered immaterial. Consider: the
classic Nintendo 64 Bond-game,
Goldeneye, was based on one of the most lackluster James Bond movies of the series, yet was in fact
the James Bond game all others would be compared to. This was due to the way
gamers were kept too busy keeping Bond alive than in considering the
lack of any coherent story. On the other hand: even that had a
better story, I admit. By the time the credits rolled for 007 Nightfire I had no idea what
project "Nightfire" was, nor did I see
a need to bother finding out.
This is strictly a Bond game from an action perspective (for better or worse).
One
aspect of the game that deserves not one single gripe, are the textures and level
design. For the most
part, they are strikingly impressive, as shown here. How dull is it in the
typical FPS game on store shelves, to slosh through a rusty, drab sewer, or
jump over insipid platforms in the lava...again???
It's this lack of such been-there, done-that clichés that made me love this Bond game
even more. Never is Bond merely searching through
a rusted sewer system, nor is he jumping over floating platforms in the lava
(at last; an action game that does NOT include a cliché
lava
level! HUZZAH!!!). Instead, being Bond, he's going to an air hanger, a skyscraper,
a ritzy tycoon's mansion (shown here) and so on. Call me a demolitionist wannabe though
my only beef with these game maps was that so little of it was destructible.
How cool would it have been to enter a bad guy's
ritzy estate, then slowly wreck it in the resulting shootout?
As for gadgets; yes, some were rarely used,
though they were fun when you could use them: a tranquilizer dart pen (with surprisingly unlimited
range!), a palm pilot that decrypts
digital locks, a credit card that hides a mini CD-ROM "worm" for
computer hacking, a cellular phone that hides a grappling cable, a pair
of X-ray-vision "Q-specs," and a wristwatch laser; to name
just a half dozen. Now, all the kiddies who wanted something like a rail
gun, rocket launcher or lightning-shooting-thingie can just chill: this is
James Bond, after all, and sadly some blowhards insist that Bond has at
least one foot in reality at all times, so all Bond is allowed to use are
standard guns. In other words: no lightning-shooting-thingie.
Darn.
Maybe
some game critics simply didn't use the Official Hint Manual? I'm just
saying; there's a lot hidden in this game if the typical "go in with
guns blazing" gamer doesn't bother to look. For one, there are often
alternatives to harder missions. In some missions,
looking for that hard-to-see grappling point allows you to use the grappling
hook to take a different route; often, a far-easier one, since you
solved the level with thought, not brawn. On a humorous note that is vintage
Bond humor,
one can use the X-ray goggles to see the Victoria's Secrets of all ladies you
meet, on any given mission. This doesn't change the rating of the game, one
way or the other, though it's all in the spirit of James Bond's
ribald humor, and an amusing "hidden feature" of the game.
There is another gripe to consider: the video
game version is better. This is certain, since an incomplete game is always
the inferior one, and the PC version was stripped of the video game
version's car-chase levels (I sense a PC compatibility issue with the
car-chasing levels that, at the 11th hour, was sheepishly abandoned). These
levels weren't really any big deal --trust me on that one-- since they were
all petty attempts to force-feed a racing game into a FPS game. On the other
hand, it's the principle of the thing; video gamers on their $200 systems
are playing a game more complete than the one we're playing on our $2000
PCs. Maybe this is the reason PC game rags are practically blackballing
this game? I'm just asking...
To make matters worse; all console
versions offer multiplayer, just like the PC version. Well, sort of. The
console version "multiplayer" is the standard split-screen,
only-if-you-have-extra-controllers deal, while PC gamers get the
full-fledged internet multiplayer. This includes "deathmatch"
mode, as
well as capture the flag. It also offers additional locales to compete in.
Not only are many maps based on the game; some are based on classic Bond
locales like
Fort Knox, a la Goldfinger.
It
deserves mentioning that, to this gamer, this game's problem was too much
originality. This isn't even getting into how I used some gadgets 100 times (the laser
wristwatch) and others only once or twice (the dart pen). The truth
is: the levels are diverse; TOO diverse. Consider one game level, where you rescue hostages. This is a nice,
heroic mission for Bond to set his sights on, and yet, it's the only such
mission in the whole game. What's worse; only one, single hostage (shown
here) sees fit to offer a "thank you." I know repetition is
frowned on in games, yet still...there can never be enough praise like "How can I ever thank you..." can there?
The bottom line; if you love a mission, save your game near the beginning of
it, because you won't see anything like that mission for the rest of the
game. In the end, too little repetition can be a bad thing,
can't it?
However, what was the beef the major PC game
rags had with this game? I don't know. Calling it one of the biggest
"coasters" of 2002 is a bit harsh; clearly, they never played ReVolution
or Die Hard: Nakatomi Plaza. However,
yes, okay, fine: there's need for improvement. If there is to be a Nightfire 2, I want more
hostages to save, more evenly distributed needs for EACH gadget, and perhaps
a "bot" type option in multiplayer so I can practice alone, a la Unreal
Tournament 2003. Other than that, this wasn't half the "awful"
game it's been painted to be. Well, I had fun.
---Techtite
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on picture to Order this game (PC version)
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