Techtite's PC Game Reviews! |
"I think the funniest scene is when Skye resurrects an enemy warrior to obtain an item you can only get while he's alive. The paradox of saving the life of a villain is not lost in the retort by the warrior: 'Hey, I like you. You helped me! I want to beat you up now, okay?' " ---from the review ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------ ------------- Sidebar : ------------- An ode to those cool "strength meters"... While tougher enemies have "strength meters" to show how your shots effect them, I would've preferred it on all enemies, so I know even quicker if that fire spell is more damaging than the ice spell, or if an archer is immune to the "Dispel evil" spell that worked on a vampire one room earlier. MDK 2 had this cool feature; I wish other shooter games adopted it...
|
|||||||||||||||||||||||||||||||||||||
|
Darkened SkyeClick on picture to Order this game (PC version) A Techtite ReviewEver since Tomb Raider: The Last Revelation effectively took the life from Lara Croft --both figuratively, and literally-- I've felt that the shoes of "best action game heroine" were up for grabs. After playing Tomb Raider Chronicles, I was even more certain of this. So it was only a matter of time --say, the time it takes to design, program, and distribute a game-- that a new 3D action adventure would offer us a new 3D heroine to enjoy. What I did not expect, however, was how inspired and FUN that game would be. Such is the case with Simon & Schuster's latest game release, Darkened Skye. Some people have had reservations about the game's background story, which is an inside joke best summarized in one word: Skittles. You see, this is a magical realm whose rainbow powers, via five colored prisms, were taken by an evil wizard named Necroth. Sometime during production, someone must've seen the similarity between this rainbow-magic story and those "Taste the Rainbow" Skittles candy commercials. They got the rights to use these candies' likeness in the game, and a running gag was born. What harm does this have to the game? None; after all, it matters little whether the magic power-ups you seek have an "S" on them or not. Let's just say, I'll take collecting fruity candy over magic mushrooms, any day of the week!
What really enhances this game is its humor. Skye is joined by a friendly, cynical
Gargoyle named Draak, who I guess is the Costello to Skye's Abbott.
Not that a no-swimming, no-crawling interface doesn't have its limitations. Sure, it enhances many puzzles (you must find a shrinking spell for narrow spaces; find a floating spell, to jump farther), though it takes some getting used to for fans of a Lara Croft interface. This isn't the only action puzzle that is more challanging, however. I found it harder to fight the enemies themselves, since this game has a very "realistic" aiming mechanism (not all enemies shots hit you head-on, and vice versa). On the bright side, with both magic and health that replenishes in time (the health a little slower, though it does), there's no harm in a game that rewards patience. After all, isn't it about time an action-adventure wasn't solvable in a mere day?
The truth is, I refrain from mentioning the gripes of this game, since they are so minimal compared to the fun of the game itself. For one thing, the realistic aim is a mistake; it's fun to see enemies shoot like Star Wars Stormtroopers, though when you're trying to shoot at them it's not as enjoyable. Of course, much like Lara Croft, the trick is to keep moving, strafing and using nearby walls as shields, though that's not as easy with a character who can't swim, duck, or crawl. This is particularly annoying in the water world, where you jump on small platforms on the ocean, and a tentacle appears right in front of you, ready to knock you off the platform...into water that kills you instantly. The trick is to jump back to the prior, larger platform and attack the tentacle from there, though it's a puzzle I would've preferred to leave unsolved. Regardless, I again must say my hesitation to mention these as "gripes," since they did not truly keep me from enjoying the rest of the game. After all, challenges are the purpose of playing a game in the first place.
|
|||||||||||||||||||||||||||||||||||||