Techtite's PC Game Reviews! |
"My favorite of the original rooms would have to be the black knight, whose lightning sword electrifies the ground tiles in a particular order you must jump in order to reach him. In the 1983 game, this was a hoot; now it's even better." ---from the review ----------------- Sidebar : ------------- No sidebar comments for this review... Yet.
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Dragon's Lair 3DClick on picture to Order this game (PC version) A Techtite ReviewBack in the blocky, sprite-graphics world of 1983 gaming, Dragon's Lair was a brilliant achievement. Using the latest laserdisc technology, it offered arcade gamers an interactive cartoon, at least a decade before CD-ROM technology would offer home gamers something even slightly similar. True, the only options in this linear cartoon story were to either 1) move Dirk the Daring in the right direction or 2) DIE, and yet Dragon's Lair was still a fun game --and a classic in arcade history-- made even more so thanks to excellent animation by Don Bluth (Anastasia).
Not that it's all roses in 3D for poor Dirk. Instead of the Quake, Unreal, or even Lithtech (No One Lives Forever) game engines, this is clearly a totally new game engine, made from scratch. While this provides an acceptable graphics environment, what about the controls? Controlling Dirk would be dandy if the game designers used Quake/Unreal/Lithtech as a template, yet this game uses a totally new control schematic...and it isn't very good. In order to do a running jump, you have to press "R," and the direction key, and the jump key, all at once...? In one room, you must use this cumbersome keyboard trio while jumping speedily over platforms hovering above lava, before you get fried. Thanks to the clumsy controls, this puzzle is 10 times more difficult. No joke; in order to complete this game, I had to use a cheat; not because it's a difficult game, though it was the only way to survive thanks to the clumsy game interface. That just isn't right.
Regardless of these flaws, this was clearly a labor of love for someone who loved the original game; so much so, that even the cumbersome game interface is slightly forgivable, upon viewing a cute 2D ending, and a credit roll with its own music video. Said music video is even pretty memorable: "He's My Guy," as sung by Julie Eisenhower (she was the singing voice of the Princess in the cult classic Dragon's-Lair clone, Shadoan). In addition, complete the game and you unlock a "Gallery" in the main menu, which includes all videos from the game, and a THREE part behind-the-scenes documentary of the whole project. As I said, someone really loved this project, and it shows. Too bad their love for workable game control schematics wasn't as grandiose.
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