Techtite's PC Game Reviews! |
"The strongest part of Freedom Force's environment, is its outstandingly "real" objects. As many as 800+ separate objects are loaded in any one level; each of which is totally useable or destroyable!" ---from the review ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------ ------------- Sidebar : ------------- Comic Book cutscenes; good idea, or leave it for the experts?... Many games in recent years, from MDK 2 to Max Payne, have graphic-novel type slide shows to narrate the back story in between missions. Is this a good idea? Well, that depends on the game. Personally, with the superior game engine behind Payne, I would've preferred it if the cutscenes were within the game, a la No One Lives Forever. Likewise for this game, whose camera should've zoomed into the characters when a cutscene needs to be played out. However, admittedly, this is merely a small detail to nitpick about. Just a thought.
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Freedom ForceClick on picture to Order this game (PC version) A Techtite ReviewGamers as a rule --who often have the best imaginations of anyone-- love comic books as much as video games. So, you may ask, why has nobody ever thought of designing a decent super-hero game, complete with interactive environments, intelligent AI enemies, and massive multiplayer potential? Good question. Freedom Force offers an answer; it's an excellent RPG whose core characters are a band of superheroes based on the "silver age" of comics. At its worst, it begs the question of why such a cool game concept wasn't thought of even sooner. What is the "Freedom Force," per
se? Well, think of it as a "Justice League" without the copyright
infringement. The strongest part of Freedom Force's
environment, is its outstandingly "real" objects. As
many as 800+ separate objects are loaded in any one level; each of which is
totally useable or destroyable! Every traffic light, boulder, fuel barrel, or
trash dumpster can be used in some way. Grab a nearby street light and use
it as a "bat" against multiple enemies! It's prestige that makes the RPG elements of the game shine. A well-played level can get you the experience points needed to add powers to your characters, such as the power of flight, the power to confuse enemies, or a more powerful melee/missile attack. In addition, save enough people or do enough good deeds per mission, and your reputation will precede you, allowing you to recruit other super-heroes, with unique special abilities. My favorite of these was Man-o'-War, and his trusty sidekick, Sea Urchin. Others include Law&Order, who can morph from a burly hammer-wielding male warrior (Order) into a sword-wielding Amazon female (Law), and back again. An optional character editor can help you make your own super-heroes, with alternate appearances and abilities. You can even use alternate animations for their attacks, from a very extensive list. Comic book fans who wonder if the story
salutes classic comics as well; yes, it does. Of course, most of the
story has been written just to give reasons for you to fight each unique
villain, though there are some nice subplots here, that lead to a truly
smashing conclusion. There are a few minor, trivial gripes, though
they make sense as to why they are there. To be honest, I was eagerly anticipating this game, yet was equally surprised how much I loved it. I thought this would be the game to simply idly play while waiting for Jedi Knight 2 later in the week. In truth, it became the game that others will have to compete with. I have never seen a game environment with objects this interactive, and now that I've seen one, all those "Quake clones" with static, lifeless environments will look that much more boring and cliché. Future games would be wise to take a good look at Freedom Force. After all, who wouldn't want to sneak up to those annoying snipers in Quake Arena multiplayer, and hit them across the head with a street light?
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