Techtite's PC Game Reviews! |
"This won't last long --for me, it only took three hours to complete the whole game for this review-- though for littler kids, that's just the type of simpler game they're looking for." ---from the review ------------- Sidebar : ------------- I...HATE...LAVA!!! What is it about games that constantly offer us a Lava level? I think any average gamer can name half a dozen games off the top of their head, which forced them to endure the glaring, glowing red lava levels, where falling means instant death yet somehow, floating platforms above the lava always seem to survive, long enough for you to jumping-bean your way to the end of the level. These are wlways the toughest levels of the game, and they are pretty thankless when completed. Why is this game --unquestionably intended for children-- not immune to the lava level craze of 3D game map editors? This is a cliché that needs to end.
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Lilo & Stitch:Trouble in Paradise!Click on picture to Order this game (PC version) A Techtite ReviewLilo & Stitch: Trouble in Paradise is the latest Disney Interactive release, to make a Super Mario clone out of the latest Disney theatrical release (see Techtite's review of the film, here). It is an amusing tradition that pleases the kids, and allows the child (and often parent, who must control the character for younger kids) to play as the latest Disney cartoon heroes and heroines. This latest game allows you to play as both Lilo and Stitch. For fans of the film, what else is there to know? The answer to that requires memories of last year's lackluster Disney game release, Atlantis: Trial By Fire! That was a game over before you started. It didn't even seem to be made by anyone who truly saw the film, with environments that resembled little from the movie. Furthermore, its first-person perspective meant little was shown to prove you were playing as Milo, or anyone in particular. Suffice to say, Disney learned most of its lessons there, and this game is far more fun. The
game is not unlike a Super Mario clone, where Lilo and Stitch take
alternating turns completing different levels: 8 for Lilo, 8 for Stitch, Not
that there isn't a frustration level here, however mild. For one, jumping
puzzles are frequent, in a game engine where jumping is not an exact
science. There are times I had to jump while running, when the game would
seem to allow me only to jump in place; a major problem, when I was trying
to jump off a platform that's about to fall into the lava below.
Furthermore, I had some problems making the game work on older graphics
cards during a compatibility test; a flaw worth mentioning, since this is a
game that's supposed to work on cards as old as the 8-megabytes-of-VRAM
models. There were also some clipping issues, like
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