Techtite's PC Game Reviews! |
"Most often, the first sequel in a series is more or less of a "mission disk" with the exact same game engine and slightly different game maps. That isn't the case here..." ---from the review ----------------- Sidebar : ------------- The "2" sequel curse... Off the top of my head, here are some initial sequels that were total downers, which enhance the surprise of this sequel's success. Such mission disks in game "sequel" packaging include: Doom 2, X-Com 2: Terror from the Deep, Alone in the Dark 2 (eesh!), Darkseed 2 (no; I tried to forget that!), and the sequel so bad it left fans stuck outside a spaceship for all time: Manhunter: San Francisco. Ah, the memories...! Lara vs. Cate: let's get ready to rummmble! With the first new Tomb Raider in over ??? years now just weeks away from release, comparisons between Lara Croft's latest game, and Cate Archer's, will be inevitable. Who will win? No telling until Tomb Raider: Angel of Darkness is released, though let's just say Lara has a tough act to follow this time. On the other hand, looking at previews of the game make it look like another winner. If this means two cool sequels in time for the holidays, I'm all for it.
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No One Lives Forever 2Click on picture to Order this game (PC version) A Techtite ReviewNo One Lives Forever was one of the surprise hits of 2000. With very little advertising muscle to speak of, it rose via word of mouth to be Game Of The Year and/or Action Game of the Year in countless magazines and web sites. A sequel was inevitable, as is inevitably high expectations. What was not so inevitable --and quite a pleasant surprise-- is how much No One Lives Forever 2: A Spy in H.A.R.M.'s Way meets and exceeds those expectations. Did I mention that this formerly single-player-only game now has a multiplayer option...? This could once again win several Game of the Year honors, very easily.
Of course, the best sequels include 1) a return of your favorite characters, 2) a continuation of the ongoing story, and 3) a fair share of originality. Favorite characters do indeed return, including Cate, Bruno (now acting chief of UNITY while the boss is on vacation), and Dr. Schenker (now a full-time scientist for UNITY). Even "Santa" returns --your old mentor of spy gadgetry-- who informs you of extra mission details within missions, via a robotic, green-eyed myna bird. Yes, even old villains and mercenaries return, though I won't spoil the surprise there.
Gripes? Only petty ones, though I'll mention them anyway. For one, what sort of copyright problems are responsible, for having the original No One Lives Forever game theme unheard except for "radios" (in the game) and the final credits...? Second: while it's nice to get back to the action quicker, the cutscenes in between missions are often too short. As long as the original game's cutscenes were, they enhanced the story (and the game) as a result, and this game's shorter cutscenes lead, admittedly, to a thinner story. Third: Cate deserves a love interest a la James Bond or even Austin Powers movies, yet is left in yet another finale, quibbling with a fellow UNITY agent. Last of all; the character models in multiplayer are too generic; the ability to play as characters in-game (Cate Archer, Bruno, and perhaps even Volkov and the Mime King in a "spymatch" of sorts) would've been even better. However, as I said these are petty gripes, and don't reduce this game's rating one bit. The truth is, this is perhaps the best end-of-year game purchase an action-adventurer could make. Indiana Jones' next action game, as well as Lara Croft's, have both been slated for early 2003, not the holiday season. Indeed, the two bigshots earlier in 2002 --Jedi Knight Outcast and Freedom Force, in particular-- were a tough act to follow this year, yet NOLF2 delivers, with enough originality to make NOLF3 inevitable. I think we all can look forward to it. I look equally forward to additional games using the new Lithtech "Jupiter" game engine. Few game designers wouldn't want their own games to look just like this one.
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