Techtite's PC Game Reviews! |
"So, you're asking; WAS it worth it? Well, that's the guilty pleasure of it all; destroying over 63 items of Sam's --ranging from priceless museum exhibits to a radio station antenna-- is a lot of fun." ---from the review ----------------- Sidebar : ------------- The finale factor... Games with good finales get played again; games with gruddy finales, if solved in 30 days or less, get returned or exchanged, to never be played again. That's bad news for Taz: Wanted, which I solved in a mere three days. In case you can't read between the lines, that means the finale sucks. The final "boss" is a total joke, and not a funny one (the concept of a cutie-patootie WB character turning "bad" is not a fun idea). Then you beat this boss character, save your "she devil," and...you get a joke! It's not even a good joke. Sort of a "Hillary Clinton" feminist joke, if you ask me. Hey, couldn't Mrs. Tasmania at least growl the words "THANK YOU"...? After those incessantly annoying water jumping puzzles, Taz --and the gamer-- deserves nothing less.
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Taz WantedClick "Wanted" picture to Order Windows/PC version.
A Techtite Review
You may ask where is the challenge to all the "smashing" and "eating". Well, each level has 7 major items, marked with a Taz Wanted poster. These include a gas station(!), a construction site, and even a museum of (formerly) priceless exhibits. You must solve the puzzle of how to demolish them for good! Each time the big "kaboom" sound byte plays, the "Taz logo" zooms on screen, and you hear Sam's "Oooooh! You're as bad as that pesky wabbit!" you'll be ready for more. Before I get to the bad news: YES, this game has some truly inspired moments. For one, no "limited lives" nonsense. True, if you screw up you must try again at the start of the puzzle, though there are no limited tries to do so. This means you can take chances at will, exploring every nook and cranny of locations like a deserted ghost town (complete with a Speedy Gonzales cameo and even a crashed UFO!), Sam's "haunted house" ride, and a snowy winterland. This amounts to a little over a dozen levels, though it's truly amazing how non-repetitive these levels are. Each has guards/obstacles that are totally different; impressive, considering they had to make a dozen separate props/bad guys, for a dozen separate levels. That's the good news...are you ready for the bad?
So, you're asking; WAS it worth it? Well, that's the guilty pleasure of it all; destroying over 63 buildings and giant props is a lot of fun. Yes, the final, cliché, "uber-boss" battle is an annoying, hair-pulling tirade. Yes, the game has the occasional repetitive sound byte, so much so that the final boss' "Aw, did that hurt?" and Taz's drowning mantra, "What for you drown Taz?" are going to be ringing in my ears for a month. It still was a heck of a lot of fun using Taz to help ransack cartoon land. If there's a Taz: Wanted 2 in the future, I'm all for it. Just give me more of Yosemite Sam's stuff to demolish...and leave the dogcatcher nets at home.
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