|
|
Indiana Jones and the
Emperor's Tomb

Click
picture to order this game (PC/windows version)
While console gamers a few weeks back were
tickled pink at the debut of an Indiana Jones game on their X-boxes and
Playstation-2s, PC
gamers are more judgmental. Two of the best games ever made by
Lucasarts were Indiana
Jones and the Last Crusade (based on the movie) and Indiana
Jones and the Fate of Atlantis (as good as a movie). With
such memory of better games comes higher expectations. Add to this the fact that
this is a "video game port" --not a game made directly
for the computer-- and reviews for the PC "port" of Indiana Jones and the Emperor's Tomb
are likely to be quite jaded. However, I still liked it. If I could've saved my
game within a level, I would've liked it even more.
The
story is wisely a prequel to the other films/games. The date is 1935, and Nazis are as annoying as ever. A
Chinese collector of sorts arrives to Indiana's college office, to ask for
his help to keep a priceless jewel, "The Eye of
the Dragon," away from Nazi hands. Assisting
Indy are two newfound Asian friends: Wei Ying (Indy's love interest in this
story) and Wu Han (remember him from the opening of the second movie...?).
They'll accompany Indy during various segments of a journey that includes
stops at Istanbul, Prague, and of course China itself, to
obtain the jewel before the bad guys do. However, are Nazis
the only villains you need to be afraid of...?
If
you're wondering what makes this "Tomb Raider clone" (sorry, Indy)
unique from all the rest, grab a chair...literally! In addition to all the
jumping, running, shooting, and punching, Indy can use just about anything
not nailed down in a fight, including table legs (!), chairs, wine bottles,
and more. While some objects can only be used once, they often make your opponent
drop his gun...which you can take! If you're fighting close to a ledge, Indy can even attempt to throw
a Nazi opponent off that ledge, ending the fight quite quickly (take that, evil Nazi!).
Complex moves include using Indy's whip to grab an opponent's neck
from afar, pull them close, then give a knockout punch.
When it comes to classic barroom brawls, these are as good as they come.
The "bad news"? Enemy AI is exceptional...so they run for the same
weapons! Punch an enemy onto a wooden table and they'll often be knocked
out cold...though their nearby friend will quickly grab a table leg
against you. These are some of the best adversaries I ever fought in a game of this type.
Rarely are they powerful just because of an unrealistically high
"health meter"; they're a challenge because they are
programmed that way. It makes the game more difficult, in a good
way.
Not
that everything is a bed of roses, in this video game "port." It
is clear this is a game made initially for video game systems, not directly
for the PC. Why is this such a big deal...? Because it instigates into this
otherwise pretty flawless game, one of the worst possible flaws in any PC game: No save game
feature. While your progress is saved, it is done so
"automatically," and only at the end of a level. Yes, kids, this is another video game
"port" which expects all of us with 80 GB hard drives to live like
the video game simpletons with 8MB "save game cards," and only
save games at the end of a level. The good news is that some game
maps are divided so that the most difficult areas are within their own
"level" of sorts. However, there's no denying that a PC game's
core value is to be able to save at any time.
This
lack of game saving is made all the more troublesome by the possibility of
"instant deaths." In one gauntlet, you must jump over 15
bottomless pits and if you miss as little as one of them, it's back to
square one. D'oh! I've
said it time and time again; you can have "instant deaths" in
games, or a lackluster save game option, but not both. True, I solved the game in
mere days, so it's not like
a slew of "instant deaths" kept me from the finale, nor did they deter me from
completing the game at all. It also deserves mentioning that I had FUN
getting there. However, how silly is it to have a game with no real save
game feature, and instant deaths? Answer: VERY silly.
Regardless of the save game snafu, is this
still a fun game? Yes. People who want an interactive Indiana Jones
adventure should certainly give it a look. It helps that Indy looks (and
sounds) as close to Harrison Ford as the law could allow. The fist-fights --complete with chairs hit
over heads and thrown wine bottles-- are an animation-FX-savvy thrill. The
enemies you fight are magnificent pieces of AI. Later enemies are even quite
inspired, like the zombies whose spirits escape to possess the bodies of
another corpse unless you destroy the spirit in transit. Then there are the statues you must break piece
by piece, which much like a Monty Python joke, will attack you even if only
their legs remain. Top all this off with a classy, hero-gets-the-girl
finale, and you have a really great game. Too bad about the lack of a decent
save game, though. It's little game design mistakes like this that topple
even the finest of games.
So,
what we have here is one whale of an excruciatingly fun game, whose sole flaw is its
lackluster game save options. Is such a flaw worth a thumbs-down? Hardly. Just because we
PC gamers are spoiled rotten by mega-sized hard drives and "quick save"
options, doesn't mean we need such luxuries all the time.
The only real thing we need are good games. This includes exceptional graphics, fun
gameplay, and if possible an amusing story. This game
qualifies on all fronts. It may have won awards with a decent game save
feature, but that's more a problem for the game's designers than us.
As for Indy --and us gamers-- we'll live.
---Techtite
Click
picture to order this game (PC / Windows)
| All text, Title
graphics, and pix not of reviewed product, are created by Techtite,
copyright 1999-2003; all rights reserved. Screen captures of program
reviewed are discrete thumbnails, used only for the purpose of
review, and by no means represent any affiliation with Techtite and the distributors of that product. For further "legalese"
& disclaimers, click here... |
|