Techtite's PC Game Reviews! |
"For a guy supposedly 'slowly' getting his memory back throughout the game, flashbacks you receive are almost laughably irrelevant. Oh goody; you remembered seeing this woman before! Oh dandy: you remembered going up to this general and saying 'Hi,' once..." ---from the review ----------------- You may also wish to buy: ----------------- Sidebar : ----------------- The little details: good version. There are several little details of this game --both good and bad-- that were too incongruous to list in the full review, yet worth mentioning in the sidebar. Here's the good news, first. I liked how a little "zoom in" rectangle centered on characters about to get the jump on you from afar (a feature called a "sixth sense" skill). Then there's how the lead bad guys resemble a certain racist "clan" you may have heard of, and you get to kick their behinds. Then there's the way a memory relapse is shown in black and white; nice touch. Likewise to how you can take a hostage, but in a good lesson- to- learn; it's a stupid idea because the people you're trying to cowardly hide from with your "human shield" will always try to get the jump on you from behind, so it's not something you want to do often. These are the details this game gets very right. On the other hand... The little details: bad version. Likewise, there are several flaws with this game that weren't worth bringing up in the review because they are too minor, yet still worth mentioning. Like how this four-CD game requires you to swap discs (!) even if you installed the game "completely." Like how the cutscenes are the reason for all this disc-swapping, and quite frankly, they aren't good enough to warrant so much disc space for them (a simple slide show a la Max Payne, or an in-game cutscene feature would've made more sense here). Like how the few in-game cutscenes there are, cannot be "skipped," even if you've been forced to see them 12 times each thanks to some dumb schmuck putting the latest ultra-rare "checkpoint" just before the cutscene. Then there's how David Duchovney is so wasted in his voice role, because you rarely hear "XIII" utter a single peep. He could've been "voiced" by a mime most of the game. ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
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XIII("Thirteen")Click picture to order this game (PC/windows version) A Techtite ReviewI really hate smugness in games. No, not smugness in the characters, dialog, or story, though rather smugness in the game designers, who after giving me a "You failed!...GAME OVER!" type message for the 20th time in only 20 minutes, keep expecting me to come back for more, with glee. Here's the problem; in order to have me keep coming back, with any joy in doing so, you have to eventually explain why I should even bother, as far as the storyline is concerned. Although XIII (that's: "Thirteen") does finally reveal the reason for all your character's woes ---and why you should even care--- it was a bit too little, too late for this gamer's tastes.
You begin this story as an amnesiac on the beach, with a wound to the head and faint memories of the yacht you were thrown off of during a gunfight. You soon learn that your "name" ---if you can call it that--- is Number XIII. You also learn that Number XIII is the same guy the FBI is searching for in a recent high-profile murder. Friends you meet along the way help you to find out what is going on, to discover who is responsible, and to inevitably (and with any luck at all) save the day.
It can be sardonically complimented, that it makes total sense in this story that Number XIII was nearly killed thanks to the ineptitude of his undercover "friends." In any number of key moments, your allies have more than enough time to tell you what the heck is going on. They don't. As a result, both XIII and the game player are both left with obvious questions that leave you asking "Why the heck am I even bothering to do this?" half of the time. Here's one of many questions XIII should be asking for us, but never does: Didn't the FBI explain as early as level 2 that the assassination already happened? So why am I risking my life again and again to stop people from doing what they're doing, when they already did the worst of it...? You'll find out why by the finale, of course, but is it too little, too late? To this gamer it was. It is important, however, to compliment this game for its positives. This is truly a magnificent achievement in games that want the "comic book" feel to their story. Speech balloons are perfectly handled, and are so well constructed, that when the person talking moves, the speech baloon's "arrow" moves with them. I especially liked the "inset" angle; if something happens beyond a nearby door or somewhere close by, you'll see what's happening in a sort of inset picture, that is often itself totally animated, and not just a still picture. It's a nice engine template for comic book storylines, and I hope to see it used for similar works in the future (if a film like Spider-Man 2 used this engine for a game based on the movie, that would be particularly cool).
In the end, this would still have been a nice enough "part one," so to speak, if not for that inferior, infernal "save game" feature, and the ending that really isn't one. The game designers had a nice concept all laid out for them here. It was up to them to make XIII as enjoyable as it should've been, given its cool premise. Well, I'm sorry guys: "You Failed!" "Game OVER!"
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