Techtite's PC Game Reviews! |
"Here's the deal: this game uses the Havok game physics engine, to make all props react with the nearby environment, right? Well, soon Gordon acquires a cool device called the Gravity Gun, which allows him to have a little fun with it! This is where things start getting totally cool." ---from the review ----------------- You may also like to buy: Half-Life 2 : Prima Official Game Guide ----------------- Sidebar : ----------------- Pros: Outstanding new game engine, period: Totally Awesome "Gravity Gun"; an environment where almost everything can be thrown, blown up, tossed or all the above. Cons: Barely any --see the review-- but can it be NOT another 6 years until the next sequel?!? No additional sidebar comments for this review. Yet... ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
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Half Life 2Click picture to order this game (PC/windows version) A Techtite ReviewLet me be a whole lot of "merciless game critic" galore here, as I say what every gamer feels yet dares not say: the way Half-Life was reduced to mere add-on-disc banality for six whole years was nothing short of a travesty. That was the definitive action game in all of 1998, only to not have a sequel until now, aside from a few mission packs. We should be well up to Half-Life 4 by now. What took so long here? The answer to that question is within the admittedly spectacular game that is Half-Life 2, which has finally --and I do mean finally!-- seen the light of day on a game store shelf. This is so beyond the original game's grandeur, it's almost like comparing a modern Playstation-2 to the original Atari 2600. A lot has been upgraded here, and there isn't likely to be enough space in one review to cover it all...but we're game to try. The story picks up almost fittingly six (?) years after the prior game's finale. To remind gamers how the original single-player story ended: your character, Gordon Freeman, successfully thwarted the forces of evil that were brought onto Earth by a freak dimensional-rift experiment. Upon game's end, you were "hired," so to speak, by the G-man; sort of a cross between Agent Smith from Matrix, and the Cigarette Smoking Man from X-Files. At the onset of the game, the G-man's employers have need for your special services once again, and place you in the subways of a very changed Earth...one where all the enemies who fought in the first game, are now the reigning force of the planet!
What we won't bother to keep secret, however, is the game's totally cool "super weapon" you acquire in your travels. Here's the deal: this game uses the Havok game physics engine, to make all props react with the nearby environment, right? Well, soon Gordon acquires a cool device called the Gravity Gun, which allows him to have a little fun with it! This is where things start getting totally cool. Every small or medium sized object seen on the screen can be pulled, lifted, or thrown. Grab a tank of gas and throw it at an army of enemies. Use the gun's gravitational force to "push" flying robot killer droids directly into the nearby wall, squashing them like flies. Rip a whole computer console from the wall and throw it at an enemy horde, to end a gunfight the fun way. Grab a land mine and drop it, automatically frying its circuits to respond only to the enemy...or just throw it at them like a grenade. This gravity gun is quite frankly the best new item of the game.
It's safe to say that up to this point, we've been pretty much drooling over the whole game. However, there are indeed a few tiny gripes worth mentioning, and we aren't afraid to mention them. This is the part of the review where we must insist fanboys avert their eyes. Here at Techtite.com we're very insistent in finding even the most meager of gripes about any game, because if we didn't, how are the game designers to know what needs to be improved, for the eminent sequels? So, for the fair and impartial gamers out there --if not pessimists-- let's offer the following minor squabbles:
The end result is what is irrefutably the first person shooter of the year, Doom 3 and Far Cry included. True, the game engines of those other games each have their own unique perks, so if I was to choose which game engine a designer should base their game on in the next two years, I'd have to know an awful lot more about what that game intended to offer. If your intention is to go in with guns blazing where every box, computer console, or wrecked car beside you is either affected by the battle or even used as a projectile itself (!), then this is the action game environment for you. The only real problem here is if we have to wait another six years for the sequel. We all certainly hope not.
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