Techtite's PC Game Reviews! |
"The truth is, while not the funniest game I've ever played, it is the funniest game I've played in four years." ---from the review
----------------- Sidebar : ----------------- Pros: The Grease song parody, great voice acting, excellent animation, excellent (ahem) models and texture mapping. Cons: The "real" load screens, The Porn Fairy, the very preventable game design errs, not having Al Lowe as consultant. The Seventh Game...? Yes. A close up of Larry's PC, later in the game, reveals it is running Larry 4. This is a running gag in Larry land, where Larry 4 was "stolen" by the biggest bad guy, at the end of Larry 5. In the end; Larry 5 was an in-joke, where the game was actually the fourth game, but that game was "stolen" by a Big Bad Guy, which you had to stop. ----------------- Feel free to contribute. As always, review submissions are accepted! ------------------
|
|||||||||||||||||||||||||||||||||||||
|
Leisure Suit Larry:Magna Cum LaudeClick picture to order this game (PC/windows version) A Techtite ReviewLeisure Suit Larry: Magna Cum Laude may be the seventh game in the series, and yet it's also the start of many firsts. It's the first Larry game in 3D graphics, it's the first Larry game offered with an "action" game element, and it's the first time the series has broken boundaries it only teased about in the past, by offering a true-blue interactive R-rated comedy. Then again: it's also the first time the series has been attempted without the game series' creator Al Lowe. Oh well; three out of four isn't bad. The truth is, while not the funniest game I've ever played, it is the funniest game I've played in four years.
Here's the joke: Larry is quite frankly a loser. So, how else to get closer to that winning prize on Swingles, then to, well...cheat? The ways Larry gets these ladies to date him range from him pretending to be a talent scout to him pretending to be a college mascot. Hey; anything for the ladies, right? The trouble is, lies always come back to bite you in the...well, you know, so Larry's first gaggle of dates don't go so well. It's the way these dates riotously fail, however, that is half the fun.
Not that all talk is not all play in this game; the first time in adventure games I've ever felt like saying that. Conversations are a needed commodity in order to tell any story, true, and yet for over two decades, adventure games have tried in vain to find a way to make these conversations more interactive. Magna Cum Laude accomplishes this --very brilliantly-- with a mini game where you must guide your --ahem-- tadpole-of-sorts, through a maze of obstacles on the bottom third of the screen. Hitting green obstacles lead to either sobriety or a good remark; red obstacles lead to either drunkenness, or a sleazy (or totally comical) remark. This is the core challenge of the game, and with new icons/obstacles to avoid in later conversations, it is actually pretty fun. It's also pretty fair. Unlike most adventure games of old, a "perfect" win in a mini-game is not required. At one point, I accidentally hit only the red, funny conversation choices, yet kept my heart-meter up with the green heart power-ups throughout the conversation. In short, I was able to use my strategy to hear the funniest conversation choices, yet win the mini-game anyway; cool. The game proceeds as long as your heart meter is in the green zone. This is a lot less frustrating than earlier adventures, which had you figure out the "exact" conversation to proceed. This update to the adventure formulae will unlikely tick off fans.
Then again, there's the censored factor. Ever since that ditsy doodle of a Janet Jackson showed her right boob for all of 0.025 seconds at the Super Bowl, everyone is in a tizzy about even the briefest of nudity. Mind you; on 9:00 prime time a woman can have a bullet shot straight through her chest in CSI --complete with fluid animation of how the heart exploded when it happened-- but if she so much as bares too much cleavage, the FCC is furious. Go figure. Okay; enough editorializing. This is a game review after all...of a censored...cartoon-animated...game. I'm just saying. Cartoon characters; censored game. Weird. The point is: at the eleventh hour, the ESRB game ratings board demanded all lower nudity be covered with a "Censored" bar, in the off-the-shelf US version of the game. No, Europe does not get such censorship. No, this censorship isn't too hard to get rid of, with the European version of the singular file you need to make the US version "uncensored" already available online, in various message boards (just search for AppInit.jam in your favorite search engine). This isn't the fault of the game designers though, so I don't fault the game for it. It's just worth mentioning for all the novice gamers who'd complain about the game being so censored. Such gripes are easily corrected, so in the words of Mad Magazine's Newman; what me worry?
Does this mean "thumbs down," then? No. It's hard to dislike a new adventure game for a lack of replay value, which in adventures is par for the course. The core factor of any adventure is the story it tells, and this interactive comedy is simply hilarious. One of my favorite moments is when Larry bumps into one of his first dates; the ones he totally botched up. Turns out she is now a lesbian. The how and why to this lifestyle change is told in riotous he said/she said fashion, as everyone in a gay bar sings to the tune of "Summer Nights" from the musical Grease. It's been years since a game that attempted to be an "interactive comedy" had me laughing out loud. This is just one example of many which made this game the happy exception. It's moments like this that the game does very right that pulls it into "solid thumbs up" territory. The voice acting is perfect. The world, cartoon that it is, is equally perfect, with textures so crystal clear, almost all posters and signs can be literally read. Adding to the fun is Larry Laffer's old hangout, Lefty's, where you can even visit your Uncle Larry himself, for a cute in-game cameo. He even gives you a "gift" if you have 269 secret tokens upon the game's completion. That's one replay element worth the quest to get it. One parting thought: why didn't they hire Al Lowe, at the very least, as a consultant? When a man who was so conspicuously left out of the project is still so willing to publicize its production status at his own web site, you know you left out a real gem of a guy from your team. I can see how a new team with a new vision for a new game would be wary of a veteran game designer as consultant, but maybe he could've prevented some of the more minor game design flaws...? The excessive load times, the overly ponderous menu hierarchy (seriously; how silly is it to click on load game and have the menu ask if you really want to load the game you just clicked on?); all this could've been avoided with a veteran game designer at the helm. Yet although Al Lowe could've made the game a lot snazzier looking, with all due honesty, I doubt he could've made the game any funnier. Since that's the core purpose of a comedy, this latest Larry game succeeds.
|
|||||||||||||||||||||||||||||||||||||